UTSpy Documentation
Instructions:
- Right clicking on the system tray icon:
-
About - Shows version information, web
site and e-mail.
-
Help - Displays this page.
-
Settings - Splash screen, Sort by Team, Sort by Frag, Multiple Instances.
-
Quit - Closes UTSpy.
- The system tray menu will only work if the Server
List and game information windows are closed.
- Left clicking on the system tray icon displays
the Server List window.
- Right clicking on the Server List window will bring up
the "Edit Servers" choice. Clicking this will give you a list of 10 editable IP addresses that point to the UT
server(s) that
you want to look at. Just punch in the IP address and query port of the server you want
to watch and hit
Apply.
- Double clicking on the Server List window will
display the current game information for
the selected
server.
- On the current game information window, clicking on the blank header in
the player list will reverse the team sort order (if selected in the settings dialog). Clicking on the Frags header
will reverse the Frags sort order (if selected in the settings dialog).
- Right clicking on the game information window will
bring up the options "Play on this Server", Sort by Frag, and
Sort by Team. Selecting
this will close the UTSpy windows and start Unreal Tournament or Unreal
Tournament 2003 (depending on your unreal:// association).
- Any time one of the UTSpy windows gets covered by
another window, left click on the system tray icon to bring it back to the foreground.
As you can see from the
above information, UTSpy is very simple to use. Here is a little
more detail on what is happening visually in the Server List, and game information windows.
Server List Window:
-
The red
bar marching down the left side of the list denotes which
server UTSpy is currently querying. Unreal Tournament server
names will be displayed in black. Unreal Tournament 2003
server names will be displayed in green. Unreal Tournament
2003 Demo server names will be displayed in red.
-
Since UTSpy doesn't
hold any persistent data on the servers, occasionally you may
notice {Server unavailable} or the wrong server name next to one or
more of the IP addresses. Just wait for the next pass of
the red bar and things should clear up. These inconsistencies may be caused by: No
internet connection, the server is down, invalid address, invalid
query port, internet lag, slow server, server changing levels, etc.
Game Information
Window:
-
The title bar displays the server that UTSpy is
currently watching.
-
There are four
colored UT icons with numbers beside them. When any form of
team game is in progress (Team Death Match, Capture the Flag,
Assault, Bombing Run, etc.), these boxes will display the current team
scores. The colored bars next to the player names
(red, blue, green, gold), denote which team a player is on.
If the bars next to the players are blank (white) then the current
game isn't a team game, and the team scores will display a zero.
-
Currently, the team scores are only a total of the
players on
the server. The team score may very well be higher than what
is being displayed if players have left the game.
-
If a player is
spectating, their name will be displayed in gray.
Known Issues:
- Some player names with backslashes in
them will not display the backslashes. This is due to a bug
with the UT query protocol and not UTSpy.
- A server with a high number of
spectators may not display all of the players. Unfortunately,
when UT servers are queried they will only send data for the maximum
number of players. For example, if there are 4 players and 10
spectators only data for 4 players will be sent and they can be any
combination of actual players and/or spectators.
- Unreal Tournament 2003 servers will
occasionally report more players on the server (show in in the
Server List window) than are displayed in the game information
window. This is not a bug in UTSpy. UTSpy is only displaying
what the server is reporting.
- During a team game Unreal
Tournament 2003 Demo servers will display all players as being on
the red team. This is because the Demo servers don't send the
correct team information.
- The "Play on this Server"
option only works when there are no copies of UT / UT2003
running. Once the game is running, this option only closes the
UTSpy windows, and will not switch to the selected server.
Any bug reports, suggestions
or ideas
can be submitted at the UTSpy Web
Page.
Disclaimer:
The author of UTSpy does not accept ANY liability for damage resulting from the use/misuse of
UTSpy. UTSpy is provided "as is", with no warranties as
to performance, functionality, or any other warranties whether expressed
or implied. Users not willing to accept these terms and conditions should
NOT run UTspy.
********************
UTSpy v1.0.2
********************
Released - November 5, 2002
- Fixed occasional incorrect server name next to an IP address in the
Server List window.
- Fixed occasional incorrect map name in the game information window
when first opened.
- Spectator being displayed as a regular player in a Death Match game is
fixed.
- Delay in displaying Players, Map Name, and Team Scores is gone.
- Smaller executable.
- Documentation updated to reflect changes.
********************
UTSpy v1.0.1
********************
Released - October, 24, 2002
- Crashes are gone under Window 2000 / XP when double
clicking on the Server List window.
- Now using the correct local port (62384) for sending queries and
receiving data.
- Added a settings option to allow / disallow multiple instances of UTSpy.
********************
UTSpy v1.0.0
********************
Released - October 22, 2002
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