A lot of mappers are sending me maps without screenshot included. The screenshot may not look important when your map is great but when it is on a server amongst 300 other maps, it's ceratinly easier to remember a map which has a screenie in the mapvote feature rather than the filename. Here is how to do : 1/ Taking the screenshot - Launch your map in UT - Goto the menu "Options" => "Preferences" - Click on the "HUD" tab and uncheck "Show HUD" - Click on the "Crosshair Color" dropdown and select "custom" - Click on the "Game" Tab and select "Hidden" in the "Weapon hand" dropdown. Now your HUD is showing nothing but the image of the game. - Fly through your level typing "fly" or "ghost" in the console - Take a screenshot using the F9 key 2/ Editing the screenshot - Open your screenshot in a paint program like Paint Shop Pro It is stored in your "UnrealTournament\System" folder as a bitmap (Shotxxxxx.bmp) - Resize your screenshot to 256x256 pixels. Alternatively, if you want to avoid distortion, just take a quare part of the original screen. -Reduce the number of colors to 256 <== this is very important. - Save your screenshot as a ".pcx" file 3/ Inserting the screenshot in your map - Open UnrealEd and load your map. - Open the texture browser and import the .pcx file by doing "File" ==> "Import". Package : MyLevel Group : Name : screenshot - Choose "View" => "Level Properties" from the menu - Choose "Level Info" => "Screenshot" and use the screenshot texture you have just loaded. - Save your map