//SPAWN EFFECTS

bTranslucentSpawn=True/False  //Spawn in translucent state
bFat=True/False                        
//Enable fat/thin spawn effect
bSpawnSound=True/False        
//Enable ambient spawn sound
Glow=20                                  
//amount of glow
Fat=20                                     
//amount of fat

// HEADSHOT BONUS
bHeadshotBonus=True/False    
//Enable headshot bonuses
bHeadshotSound=True/False   
 //Enable headshot sound
HeadshotSound=0                  
  //Static headshot sound 1 through 4, 0=rand
HeadshotFrag=1                     
  //Frag bonus for headshot 
HeadshotHealth=10                  
//Health bonus for headshot
HeadshotAmmo=5                 
  //Ammo bonus for headshot
HeadshotDeath=0                     
//Death bonus for headshot (subtracted -consider if you are running

                                                   any other death penalizing mutators)

 

//TEAM FUNCTIONALITY
bNoTeamMomentum=True/False  
//remove momentum when shooting teammate
bTeamScoring=True/False            
//Apply bonus/penalty to team score
 

//PROTECTION TIME AND PENALTY WINDOWS

MinProtectTime=7                   //Min spawn protect time, after player moves
MaxProtectTime=60               
//Max spawn protect time, if player doesn't move
aPenaltyTime=10                    
//Penalty window for players shooting spawners
bPenaltyTime=10                    
//Penalty window for spawners shooting players
 

//PENALTIES FOR SHOOTING A SPAWNER

aHealth=20                           //Health penalty.
aHealthShot=3                     
//How many spawn shots before ^ is activated
aAmmo=2                           
//Ammo penalty
aAmmoShot=1                    
//How many spawn shots before ^ is activated
aFrag=0                              
//Frag penalty
aFragShot=10                     
//How many spawn shots before ^ is activated
aDeath=0                            
//Death penalty (i.e. added deaths)
aDeathShot=10                   
//How many spawn shots before ^ is activated
aInstantDeathShot=10         
//Shot count to instantly kill the offender (if higher than other penalty shots, it

                                              will never come into play)


 

//PENALTIES FOR SPAWNERS SHOOTING OTHERS

bHealth=25                           //Health penalty.
bHealthShot=2                     
//How many spawn shots before ^ is activated
bAmmo=3                           
//Ammo penalty
bAmmoShot=1                    
//How many spawn shots before ^ is activated
bFrag=0                               
//Frag penalty
bFragShot=10                      
//How many spawn shots before ^ is activated
bDeath=0                             
//Death penalty (i.e. added deaths)
bDeathShot=10                    
//How many spawn shots before ^ is activated
bInstantDeathShot=10          
//Shot count to instantly kill the offender (if higher than other penalty shots, it

                                                will never come into play)

 

// MESSAGES
SameTeamMsg=        
//Message when shooting a teammate
aSpawnMsg=             
//Message when players shoot spawner
bSpawnMsg=             
//Message when spawner shoots a player
HeadshotMsg=           
//Message when headshot is made