Nouveau Admin ServerFix NetRateMod
Serverside mod donc ne pas envoyer au client en ServerPackages=
Partant d'un réglage server haut comme 100 pour le TickRate
UnrealTournament.ini
[IpDrv.TcpNetDriver]
NetServerMaxTickRate=100Il va gérer en fonction du nombre de joueurs , monstres etc... ; l'ajustement du TickRate automatiquement toutes les 10 secondes ; vers le haut ou vers le bas.
L'ini du joueur ou spectateur ne s'en trouvent pas modifiés. http://www.unrealkillers.com/f51/netrat ... post101370 Citation:
- Used as server actor:
ServerActors=NetRateMod.NetRateModifier
Doesn't need to be sent to clients.
- The .INI files contain the tables.
These check for the network player count, if within the MinPlayers[i] and MaxPlayers[i]
the player update rates and spectator rates are adjusted to these fixed values,
while other pawns in the OtherClasses lists are adjusted by percent (compared by default)
NetRateMod affects the server's update rate of pawns, (players, monsters, etc).
It's best used with extremely high tickrate servers (100-120 TR) while keeping update rates from hogging the bandwidth,
based on player count.
Doesn't modify a single ini and client doesn't need the package.
Téléchargement http://unrealtournament.99.free.fr/utfi ... ateMod.zip