Unreal Tournament 99
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***Tuto*** ACE v0.2 BETA
http://unrealtournament.99.free.fr/forum/viewtopic.php?f=9&t=553
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Auteur:  medor [ 04 Fév 2010, 00:26 ]
Sujet du message:  ***Tuto*** ACE v0.2 BETA

ImageArrive bientôt :smiley_1185: anticheat incontournable qui remplace UTDC/UTDCplus/NpLoader.


Téléchargement

http://pas-encore-dispo



* Retirer tous les fichiers UTDC, UTDCPlus et NPLoader de votre dossier system de votre UT server.

* Ouvrir le UnrealTournament.ini et aller dans la section [Engine.GameEngine] pour retirer toutes les lignes UTDC, UTDCPlus et NPLoader des ServerActors et ServerPackages.

* Mettre tous les fichiers en place du ACE v0.2 BETA dans votre dossier system de votre UT server.

* Ajouter la ligne ServerActors=NPLoader_v15.NPLActor dans votre section [Engine.GameEngine]

* Redémarrer le server. Le serveur va automatiquement installer tous les paquets restants et effectuer un redémarrage de plus.



Citation:
ACE v0.2 BETA features:

* Image verification:

o In-depth verification of PE image files. Includes - but is not limited to - code/iat/eat/vtable/... verification

* UPackage verification:

o UPackage hashing and identification
o Package header verification
o Package linker verification
o Name/Import/Export verification
o In-memory verification of UFunctions and UClasses
o UFunction pointer and GNatives verification
o UScript callstack verification

* Player identification:

o MAC address hash of the primary network card

* Game fixes:

o Multicore fixes to provide smoother gameplay
o Timer fix to support exotic processors with DFS issues
o Timer fix to block the use of the CPUSpeed parameter
o Volume fix during demo recording (previously released as SoundFix)

* Screenshots:

o Prior to getting kicked an ingame screenshot can be sent to the server
o The server writes the screenshots as jpeg files, no more picture decoding needed!




Il se met seul à jours et ne demande pas de configuration cependant vous pouvez trifouiller un peu.




Citation:
* Open your server's UT.ini file again
* Browse to the end of the UT.ini file
* IF YOU ARE RUNNING UT DEMO: Add the following sections:
[ACEv06_S_DEMO.ACEActor]
InitialCheckLinger=5.0
InitialCheckTimeout=25.0
PeriodicCheckInterval=45.0
PeriodicCheckTimeout=15.0
bAutoConfig=true
AutoConfigPackage="ACEv06_AutoConfig"
bAutoUpdate=true
bExternalLog=true
LogPath="../Logs/"
LogPrefix="[ACE]"
bExternalLogJoins=true
JoinLogPath="../Logs/"
JoinLogPrefix="[ACEPLAYERS]"
bSShotWhenKick=true
SShotTimeOut=20.0
SShotPath="../Shots/"
SShotPrefix="[ACE]"
SShotQuality=85
UPackages[0]=
NativePackages[0]=

[ACEv06_AutoConfig.ACEAutoConfigActor]
UPackages[0]=
* IF YOU ARE RUNNING UT FULL VERSION:
[ACEv06_S.ACEActor]
InitialCheckLinger=5.0
InitialCheckTimeout=25.0
PeriodicCheckInterval=45.0
PeriodicCheckTimeout=15.0
bAutoConfig=true
AutoConfigPackage="ACEv06_AutoConfig"
bAutoUpdate=true
bExternalLog=true
LogPath="../Logs/"
LogPrefix="[ACE]"
bExternalLogJoins=true
JoinLogPath="../Logs/"
JoinLogPrefix="[ACEPLAYERS]"
bSShotWhenKick=true
SShotTimeOut=20.0
SShotPath="../Shots/"
SShotPrefix="[ACE]"
SShotQuality=85
UPackages[0]=
NativePackages[0]=

[ACEv06_AutoConfig.ACEAutoConfigActor]
UPackages[0]=
* Check the list below to find more details about the configurable options.


Options:

* InitialCheckLinger: How many seconds after joining does the first check run?
* InitialCheckTimeout: How many seconds are allowed to run that first check
* PeriodicCheckInterval: How many seconds are there in between periodic checks?
* PeriodicCheckTimeout: How many seconds are allowed to run a periodic check?
* bAutoConfig: Should ACE try to configure it's own UPackages list?
* AutoConfigPackage: In which package should ACE look for the Auto Config Actor?
* bAutoUpdate: Should ACE automatically update it's file definitions database?
* bExternalLog: Should ACE copy kicklogs to external files?
* LogPath: In which folder should the external files be stored (don't forget the final /)
* LogPrefix: Which prefix should the filenames start with
* bExternalLogJoins: Should ACE create an external log file with the data of all players that join the server (one log is created per map)
* JoinLogPath: In which folder should this log be stored
* JoinLogPrefix: Which prefix should the join log start with
* bSShotWhenKick: Should ACE make an ingame screenshot before it kicks a player?
* SShotTimeOut: How many seconds does ACE allow to make an ingame screenshot
* SShotPath: Where should the screenshots be stored?
* SShotPrefix: Which prefix should the screenshots start with?
* SShotQuality: On a scale from 1 to 100, how high should the quality of these screenshots be (higher is better but also slower)
* UPackages: See below
* NativePackages: See below


About UPackages/NativePackages:

The UPackages and NativePackages lists can be used to let ACE check up to 32 extra packages or libraries (dll's). The following core packages/libraries are checked by default so there's no point in adding these:

Default UPackages

* Core.u
* Editor.u
* Engine.u
* UMenu.u
* UTMenu.u
* UWindow.u
* BotPack.u
* UWeb.u
* The ACE client file (eg: ACEv06_C.u)


Default NativePackages

* UnrealTournament.exe
* Core.dll
* Editor.dll
* Engine.dll
* Window.dll
* WinDrv.dll
* Galaxy.dll
* Render.dll
* UWeb.dll
* The ACE client dll (eg: ACEv06_C.dll)
* The RenderDevice dll (eg: OpenGLDrv.dll)
* The SoundDevice dll (eg: Galaxy.dll)

With the default settings, ACE will try to configure these lists itself. There are however certain cases in which you might want to add extra files:

* If you run any custom mods on the server and these custom mods perform calls to functions that are commonly used by cheats (such as trace, fire, drawtile) then you MUST add the mods to the UPackages list.

Example: If your server runs a custom hud mod called MyHUD.u and you don't add MyHUD to the UPackages list then every time MyHUD draws to the screen, the players will get kicked for illegal function calls.

To add MyHUD to the UPackages list, simply add UPackages[0]=MyHUD.u
* If your server runs any custom mods that you wish to protect against bytehacks or in-memory modification then you should add the names of those mods to the UPackages list.
* If your server runs any native mods that you wish to protect against hacks then you should add the names of those mods' libraries to the NativePackages list.



IMPORTANT NOTE:
If you want to add a package and bAutoConfig is enabled then you must add this package to the UPackages list in the ACEv06_AutoConfig.ACEAutoConfigActor section.
If you want to add a package and bAutoConfig is disabled then you must add this package to the UPackages list in the ACEv06_S.ACEActor section.

Auteur:  medor [ 06 Mar 2010, 23:12 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

Pour tester la version actuelle.

Tammy #1 unreal://85.17.188.79:7100 Public zp|iCTF
Tammy #2 unreal://85.17.188.79:7200 Public zp|iCTF
Tammy #3 unreal://85.17.188.79:7300 Public zp|iCTF

Auteur:  Shado149 [ 26 Mar 2010, 00:28 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

Version Actuel ACE0.6p qui semble stable.

http://utgl.unrealadmin.org/ACE/changes.txt

Auteur:  medor [ 26 Mar 2010, 08:10 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

c'est délirant le boulot que ça demande à faire :smiley_1185:

Auteur:  Shado149 [ 26 Mar 2010, 18:07 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

ouai en plus t' en as sans arrêt qui demande quand c'est que c'est prêt .

Perso je préfère attendre le temps nécessaire et que ce sois au point.

Auteur:  {MOS}*KrystoF* [ 27 Mar 2010, 19:39 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

Shado149 a écrit:
ouai en plus t' en as sans arrêt qui demande quand c'est que c'est prêt .

Perso je préfère attendre le temps nécessaire et que ce sois au point.


Oui ces gens sont vraiment lourd et gavant je suis d'accord.

Auteur:  Shado149 [ 08 Avr 2010, 20:31 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

Au cas ou ACE est sorti depuis Hier après-midi :

http://www.unrealadmin.org/forums/showt ... hp?t=29821

Auteur:  medor [ 11 Avr 2010, 14:56 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

De retour :dodo: je vais installer et faire un tuto :smiley_1185:

Auteur:  Serv@l [ 11 Avr 2010, 15:16 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

Bonjour a tous!
Installé version 06q ce jour sur serveur clône local.
Rifle spécifique déclaré dans section [ACEv06q_AutoConfig.ACEAutoConfigActor]
Sans problème... A suivre..

Auteur:  medor [ 11 Avr 2010, 15:28 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

ok hésite pas si tu veux participer au tuto sur l'autre poste :yes:

Auteur:  frankys [ 12 Avr 2010, 09:19 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

Bonjour à tous, yo serval ;)

J'ai installé aussi ACE sur un de nos serveur pour test en attendant de le mettre sur tous: 91.121.88.154:8000:8001 {mcslc} Clan Sniper CTF Freestyle.

Pour l'instant ca me parais stable, pas de lag, pas de plantage, et les tricheurs sont éjectés (testé et approuvé lolll).

En tous cas pour l'instant.....

Donc comme dit serval, à suivre...

Auteur:  medor [ 10 Oct 2011, 06:17 ]
Sujet du message:  Re: ***Tuto*** ACE v0.2 BETA

Attention il faut repasser en version ACEv08g car de très gros soupons portent sur la version ACEv08h.

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