
***Tuto*** pour modifer MoreGuns
Code:
Moreguns
Code:
class MoreGuns expands Mutator config(MoreGuns);
#exec obj load file=..\System\FBFMac10.u package=FBFMac10
#exec obj load file=..\System\MHAClusterRedeemer.u package=MHAClusterRedeemer
#exec obj load file=..\System\TUC_M16A1.u package=TUC_M16A1
var config bool GiveMac10;
var config bool GiveCluster;
var config bool GiveM16;
var config bool EraseEnforcer;
var config bool EraseHammer;
var bool bInitialized;
function PreBeginPlay()
{
if ( !bInitialized )
{
bInitialized = True;
Self.NextMutator = Level.Game.BaseMutator.NextMutator;
}
}
function ModifyPlayer(Pawn Other)
{
if (Other.IsA('PlayerPawn'))
{
if(GiveMac10)
GiveWeapon(Other,class'FBFMac10.Mac10');
if(GiveCluster)
GiveWeapon(Other,class'MHAClusterRedeemer.MHAClusterRedeemer');
if(GiveM16)
GiveWeapon(Other,class'TUC_M16A1.TUC_M16A1');
}
if ( NextMutator != None )
NextMutator.ModifyPlayer(Other);
}
function GiveWeapon(Pawn PlayerPawn, class<Weapon> WeaponClass )
{
local Weapon NewWeapon;
newWeapon = Spawn(WeaponClass);
if( PlayerPawn.FindInventoryType(WeaponClass) != None )
return;
if(newWeapon != None)
{
newWeapon.RespawnTime = 0.0;
newWeapon.GiveTo(PlayerPawn);
newWeapon.bHeldItem = true;
newWeapon.GiveAmmo(PlayerPawn);
newWeapon.SetSwitchPriority(PlayerPawn);
newWeapon.WeaponSet(PlayerPawn);
newWeapon.AmbientGlow = 0;
PlayerPawn.PendingWeapon = None;
if ( !newWeapon.IsA('MHAClusterRedeemer'))
{
newWeapon.AmmoType.AmmoAmount = newWeapon.AmmoType.MaxAmmo;
}
}
}
function bool CheckReplacement(Actor Other, out byte bSuperRelevant)
{
if(EraseEnforcer)
{
if (Other.Class==Class'Enforcer')
return False;
}
if(EraseHammer)
{
if (Other.Class==Class'ImpactHammer')
return False;
}
bSuperRelevant = 0;
return true;
}
defaultproperties
{
}
pour ajouter une arme :
#exec obj load file=..\System\
votrearme.u package=
nomdevotrearmevar config bool
GiveVotrearme;
en dessous de la dernière arme ajouter :
if(Givevotrearme)
GiveWeapon(Other,class'
votrearme.votrearme);
compiler
et voila
Ne pas oublier d'ajouter dans le fichier moregun.ini
[MoreGuns.MoreGuns]
GiveMac10=True
GiveCluster=True
GiveM16=True
GiveVotrearme=True( mettre false pour la désactiver)
EraseEnforcer=True
EraseHammer=True