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Nouveau MonsterHunt2 http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=632 |
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Auteur: | medor [ 24 Mar 2010, 15:19 ] |
Sujet du message: | Nouveau MonsterHunt2 |
Test server unreal://8.12.64.129:7777 A tester ...plus besoins de mettre 36 modes pour améliorer son MH il est bourré d'options ![]() affichage vie ;classement des joueurs ;hit sounds ;translock ; radar etc... Téléchargement http://unrealtournament.99.free.fr/utfi ... rHunt2.zip Vue des options ci-dessous ![]() Citation: [MonsterHunt2v1.KHMBase] EnableKayhem=True // unused, disregard AmpSpawnTime=300 // time between amp awards DeemerSpawnTime=433 // time between deemer awards HealthAwardTime=515 // time between health awards bUseRandomWeapon=True // Random weapon on spawn bGiveArmor=True // Armor on spawn bUseRegenAmmo=True // Ammo regenerates AmmoInterval=2 // lower is faster, 2=very fast 20=very slow bUseRegenHealth=True // health trickles to the player HealthRegenPerSec=9 // How much per second MaxRegenHealth=500 // maximum it will regenerate on its own MaxHealth=500 // overall max health HealthRegenPerKill=15 // gives health for kills bUseMonsterHUD=True // radar, extra HUD stuff bUseKHMTimer=True // leave alone DefaultHealth=500 // Health you start with bUseAntiBoost=True // removes all player on player and self-damage including redeemer bGhostCarcass=True // carcasses are see-through bHitsounds=False // hitsounds mod bAltScoring=True // Score by damage bCheckMonsterAttack=True // stop monster fighting stopPlayerCollision=True // Players pass thru each other, stops blocking replaceinvis=True // replaces invis pickups with a health VisibleMonsterEnds=True // Makes ends visible to find them DoubleJump=True // UT2004 double jump maxJumps=3 // number of extra jumps jumpType=2 // leave alone jumpHeight=2.00 // added jump height GiveAllWeapons=True // start with all default weapons bServerInfo=Our Darknet f-u-n server :D // set to your server info bDropWeaponsOnDeath=True // pinata, only caused by monster deaths retainScoreOnDeathPercent=0.75 // if you die you respawn with this percent of your score, 1.0 is no penalty HitVolume=16.000000 // leave alone bUseSpawnProt=True // spawn protection SpawnProtDuration=20 // how long you are protected, will not stop if you fire UseMHTranslocator=True // adds the no telefrag trans to loadout on spawn bFixCrushingMover=False // stops movers from crushing players, true can break some maps [MonsterHunt2v1.KHMNaliFruit] MaxHealth=500 [MonsterHunt2v1.KHMHealth] MaxHealth=500 [MonsterHunt2v1.KHMUnrealHealth] MaxHealth=500 [MonsterHunt2v1.MHPoweredMonster] StrongLevel=5 // 1 to 5, 5 is tough as hell DrawScaleMultiplier=5 // leave alone ExcludeMaps[0]= // add maps here to exclude from strongmonsters ExcludeMaps[1]= ExcludeMaps[2]= **-Snip-** ExcludeMaps[126]= ExcludeMaps[127]= PowerUpPercent=150.000000 // leave alone maxMonsterHealth=50000.000000 // buggy, sometimes works. Will get fixed. // *** Use these settings as you would for your normal MH ini file: [MonsterHunt2v1.MonsterHunt] bUseTeamSkins=False MonsterSkill=7 Lives=30 bNoTeamChanges=False FriendlyFireScale=0.000000 MaxTeams=1 GoalTeamScore=30.000000 MaxTeamSize=24 FragLimit=0 TimeLimit=0 bMultiWeaponStay=True bForceRespawn=False bUseTranslocator=False MaxCommanders=0 bNoMonsters=False bHumansOnly=False bCoopWeaponMode=True bClassicDeathMessages=False [Botpack.TeamGamePlus] bBalanceTeams=False bPlayersBalanceTeams=False [Botpack.DeathMatchPlus] MinPlayers=0 AirControl=0.350000 bChangeLevels=True bHardCoreMode=True bMegaSpeed=False bAltScoring=False bTournament=False NetWait=2 RestartWait=5 InitialBots=0 [Engine.GameInfo] bMuteSpectators=False bLowGore=False bVeryLowGore=False bNoCheating=True bAllowFOV=False bExternalBatcher=False AutoAim=0.930000 GameSpeed=1.000000 MaxSpectators=2 AdminPassword= GamePassword= MaxPlayers=10 IPPolicies[0]=ACCEPT,* IPPolicies[1]= IPPolicies[2]= ***-Snip-*** IPPolicies[48]= IPPolicies[49]= ServerLogName=server.log bLocalLog=True bWorldLog=True bBatchLocal=False DemoBuild=0 DemoHasTuts=0 |
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