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 Nouveau MonsterHunt2 
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Inscription: 01 Oct 2008, 01:14
Messages: 5487
Nouveau message Nouveau MonsterHunt2
Test server unreal://8.12.64.129:7777
A tester ...plus besoins de mettre 36 modes pour améliorer son MH il est bourré d'options :smiley_1185:
affichage vie ;classement des joueurs ;hit sounds ;translock ; radar etc...



Téléchargement

http://unrealtournament.99.free.fr/utfi ... rHunt2.zip


Vue des options ci-dessous :tornade:


Citation:
[MonsterHunt2v1.KHMBase]
EnableKayhem=True // unused, disregard
AmpSpawnTime=300 // time between amp awards
DeemerSpawnTime=433 // time between deemer awards
HealthAwardTime=515 // time between health awards
bUseRandomWeapon=True // Random weapon on spawn
bGiveArmor=True // Armor on spawn
bUseRegenAmmo=True // Ammo regenerates
AmmoInterval=2 // lower is faster, 2=very fast 20=very slow
bUseRegenHealth=True // health trickles to the player
HealthRegenPerSec=9 // How much per second
MaxRegenHealth=500 // maximum it will regenerate on its own
MaxHealth=500 // overall max health
HealthRegenPerKill=15 // gives health for kills
bUseMonsterHUD=True // radar, extra HUD stuff
bUseKHMTimer=True // leave alone
DefaultHealth=500 // Health you start with
bUseAntiBoost=True // removes all player on player and self-damage including redeemer
bGhostCarcass=True // carcasses are see-through
bHitsounds=False // hitsounds mod
bAltScoring=True // Score by damage
bCheckMonsterAttack=True // stop monster fighting
stopPlayerCollision=True // Players pass thru each other, stops blocking
replaceinvis=True // replaces invis pickups with a health
VisibleMonsterEnds=True // Makes ends visible to find them
DoubleJump=True // UT2004 double jump
maxJumps=3 // number of extra jumps
jumpType=2 // leave alone
jumpHeight=2.00 // added jump height
GiveAllWeapons=True // start with all default weapons
bServerInfo=Our Darknet f-u-n server :D // set to your server info
bDropWeaponsOnDeath=True // pinata, only caused by monster deaths
retainScoreOnDeathPercent=0.75 // if you die you respawn with this percent of your score, 1.0 is no penalty
HitVolume=16.000000 // leave alone
bUseSpawnProt=True // spawn protection
SpawnProtDuration=20 // how long you are protected, will not stop if you fire
UseMHTranslocator=True // adds the no telefrag trans to loadout on spawn
bFixCrushingMover=False // stops movers from crushing players, true can break some maps

[MonsterHunt2v1.KHMNaliFruit]
MaxHealth=500

[MonsterHunt2v1.KHMHealth]
MaxHealth=500

[MonsterHunt2v1.KHMUnrealHealth]
MaxHealth=500

[MonsterHunt2v1.MHPoweredMonster]
StrongLevel=5 // 1 to 5, 5 is tough as hell
DrawScaleMultiplier=5 // leave alone
ExcludeMaps[0]= // add maps here to exclude from strongmonsters
ExcludeMaps[1]=
ExcludeMaps[2]=
**-Snip-**
ExcludeMaps[126]=
ExcludeMaps[127]=
PowerUpPercent=150.000000 // leave alone
maxMonsterHealth=50000.000000 // buggy, sometimes works. Will get fixed.


// *** Use these settings as you would for your normal MH ini file:
[MonsterHunt2v1.MonsterHunt]
bUseTeamSkins=False
MonsterSkill=7
Lives=30
bNoTeamChanges=False
FriendlyFireScale=0.000000
MaxTeams=1
GoalTeamScore=30.000000
MaxTeamSize=24
FragLimit=0
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=False
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=False
bHumansOnly=False
bCoopWeaponMode=True
bClassicDeathMessages=False

[Botpack.TeamGamePlus]
bBalanceTeams=False
bPlayersBalanceTeams=False

[Botpack.DeathMatchPlus]
MinPlayers=0
AirControl=0.350000
bChangeLevels=True
bHardCoreMode=True
bMegaSpeed=False
bAltScoring=False
bTournament=False
NetWait=2
RestartWait=5
InitialBots=0

[Engine.GameInfo]
bMuteSpectators=False
bLowGore=False
bVeryLowGore=False
bNoCheating=True
bAllowFOV=False
bExternalBatcher=False
AutoAim=0.930000
GameSpeed=1.000000
MaxSpectators=2
AdminPassword=
GamePassword=
MaxPlayers=10
IPPolicies[0]=ACCEPT,*
IPPolicies[1]=
IPPolicies[2]=
***-Snip-***
IPPolicies[48]=
IPPolicies[49]=
ServerLogName=server.log
bLocalLog=True
bWorldLog=True
bBatchLocal=False
DemoBuild=0
DemoHasTuts=0

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24 Mar 2010, 15:19
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