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 Nouveau Mods FerBotz 6.5 
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Inscription: 01 Oct 2008, 01:14
Messages: 5598
Nouveau message Nouveau Mods FerBotz 6.5
Ce mod qui arrive à maturité bien que toujours en beta tente de hisser les bot au rang de joueurs humain durant le jeu mais aussi pour des maps spécifiques ou toute l'intelligence de jeu a été définie par le créateur du mod.


Citation:
- Changes from this version
Added experimental weapon profile system
Experimental client/server simulator that makes it possible to host BotZ without mismatches
The function manager can be subclassed and replaced, future workframe into using optimized functions from the community SDK.
Weapons that currently have advanced profiles are:
* Flak Cannon
* Bio rifle
* Impact Hammer
* Shock rifle

- Changes from version 6:
Faction system (read Factions.txt)
Spamming fire improved
Some code optimization and bugfixes (more usage of native functions).
Load reduction based on framerate, allows weaker machines to run more BotZ
Improved lift handling
Jailbreak hack fix to enable BotZ spawning (please test and submit).
Corrected aim error at crouching enemies.
Corrected aim error that gave unfair advantage to late joiners (either players or BotZ).


- Changes from version 5:
Further code optimization during pathfinding.
Translocator throwing perfected, a global formula is used now for all throwing modes.
BotzFunctionManager can now be used to calculate non-flying projectile angles at fixed speeds.
Botz won't attempt flag runs on dangerous spots.
Botz avoiding camper killzones and other dangerous zones fully functional now.
Fixed bug causing BotZ getting stuck at chain translocation mode.
Fixed rare log warnings floods ( BotzTTarget ).
Added quick guide to set up preset BotZ, useful for adding a preset team with one command.


- Changes from version 4:
Reduced taunt spamming in net games.
Reduced likeliness to get stuck in translocation chain.
No more log spamming in MonsterHunt and Coop games.
Firing is done more intelligently: less suicides, less teamkills, more spamming.
Translocator kill.
Fixed doublejump.
Little code optimization.
Some dead animations now play on some meshes.
CTFGame map plugin does better tasking.
MonsterHunt plugin doesn't crash anymore, allows map plugins to add MonsterWaypoints, faster code.
Extra map plugins.


- Changes from version 3:
BotZ will properly jump out of water and fall from platforms.
Physics oddities reduced.
Special point creation system using a statlog actor (a guide will come later).
BotZ won't get stuck with a translocator on defense points, or jumping up stairs.
Kicker handling improved (not properly fixed)
Fixed bug causing a botz to constantly aim at ground on deathmatch games.
Added map plugin for CTF-EpicBoy (lots of defense points)


- Changes from version 2:
No more log warnings from UpdateEyeHeight()
Automatic BotZ number adjusting, useful for servers (see BOTZDEFAULT.ini)
Translocation works better in Dedicated servers
Fixed bug causing projectiles to freeze on clients
Fixed bug causing more than one BotZ to have the same name

===================================
Made by Higor (aka CacoFFF)
contact me at caco_fff@hotmail.com



Téléchargement

http://unrealtournament.99.free.fr/utfi ... tz_6.5.zip

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03 Fév 2013, 10:48
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