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Have X-vehicles finally met their match? http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=3729 |
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Auteur: | dopple [ 04 Nov 2023, 20:39 ] |
Sujet du message: | Have X-vehicles finally met their match? |
My fondness for monsters which are hard to beat is well known, coupled with my love of unusual weapons. A little before I lost access to UnrealEd I started on a project for the GardenOfDeath MH map featuring variants, each using primarily 1 monster-package of hard to beat monsters. Some were paired, as in a normal version + an XV version, but a couple (like this one) were not. Most were completed, though I may be requesting help for one as I can't finish it now. All of them have items from the WarNukingGround.u/WarNukingGroundfix.u (can't seem to use one without the other) like armor & mega-healths that make it so players can survive multiple hits from redeemers. Finally, the weapons are from that DM-XV-Chicago edit I did a stretch back (most of which have sniper scopes) the ones that make it possible for players to fight Xvehicles on an even playing field. I even tossed an InstaComboGib in because, why not? What we have here are the monsters from the MH-AVP.u package provided by -=Scorpion=- back when, which are mostly Xenomorphs and an initial design for a Predator... ...all of which are fairly powerful and all of them having INSANE AMOUNTS of health. At best, it will take at least 2½ hours to complete this map! This is not the kind of map you can play solo. It takes teamwork to whittle away at their health and finally kill these beasties; whether its with bots or other human players. How many players are ideal for this? Oh, about that many! Usual Suspects: .u - /system .uax - /sounds .umx - /music .unr - /maps .utx - /textures .png - Pwetty! Enjoy! https://www.mediafire.com/file/qqziuwx6o06k4w7/MH-XV-GardenOfDeath-AvP.zip |
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