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 Unreal Gods in MH 
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Inscription: 24 Mai 2014, 00:34
Messages: 453
Localisation: Palo Alto, CA
Nouveau message Unreal Gods in MH
Much as I originally intended not to make multiple versions of the GardenOfDeath map, it's rather ideal for numerous reasons (except for the long walks, according to paperCoffee) not the least of which it has nearly 30 creature factories... and yet, I did.

As far as it goes, UnrealGod.u might well be one of the best monster packages for MonsterHunt that's out there.
Image
The package is unique in that while it has the normal monsters common to Unreal, it randomly generates different versions of them. Picking any one monster and setting it to a creature factory will pop out that monster but in varying heights and builds and all with different projectiles or weapons.

I initially made a standard version but later another with Xvehicles:
Image

Not all of them are so random, like a rather large version of Pupae that jumps really high and can crush players. Otherwise though, that's a standard thing for the most part...
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...but it makes a for fine challenge all the same.

Plus, every monster drops a wide range of items when killed.

Usual Suspects:
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/h0grzceh61cqpry/Gods-in-Garden-of-Death.zip

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01 Nov 2023, 22:40
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