Auteur |
Message |
medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
|
Patch 469
OldUnreal-UTPatch469bPour server et joueurs. N'oubliez pas de faire une sauvegarde avant bien que vous ne devriez pas rencontrer de problèmes. Allez faire un tours dans le menu paramètres après. Téléchargementhttp://medor.no-ip.org/index.php?dir=Pa ... rch_mode=f
_________________ UT99 files
|
11 Fév 2021, 09:19 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
c'est l'hebergeur qui decide de mettre ce patch ? ou nous les admins pouvont le faire?
en tans que joueur y a til un interet a installer ce patch si on joue que sur des server version 451?
est ce que Unreal ED fonctionne toujour correctement avec ce patch sachant que je fais des maps?
merci des reponses.
|
21 Fév 2021, 19:06 |
|
|
medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
|
Re: Patch 469
C'est pour les servers et ou pour les joueurs. Tout est compatible dans un sens comme dans l'autre.
Tu peut donc l'installer en tant que joueur si tu veut et tu pourras toujours aller sur des server qui ne l'ont pas mis. Donc tu peut passer de 436 à 469 (451 et 451b sont pour les servers) Mon server pug est en "469b prev".
Oui unrealed fonctionne toujours pour ça prend la dernière car elle est plus aboutie unrealed.
Tu sauvegarde le jeu entier avant comme ça pas de mauvaises surprises.
_________________ UT99 files
|
21 Fév 2021, 19:53 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
ok merci de l'info. si je veux le mettre sur le serveur je dois passer par l'hebergeur ? et eux doivent le mettre ?
|
21 Fév 2021, 20:17 |
|
|
medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
|
Re: Patch 469
Tu as juste à uploader les fichiers sur ton server éteint en remplacent par. Moi je prépare ça sur un server à la maison avant.
Et toujours une sauvegarde datée
_________________ UT99 files
|
21 Fév 2021, 20:43 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
ok merci
|
21 Fév 2021, 20:57 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
j'ai tester pour mon UT client perso, c'est pas mal, c'est vrai que le jeu parait plus lisse avec de nouvelles fonctions, par contre comme jai posté sur leur forum, plus moyen d'ouvrir nexgen sur mon serveur et sur tous les serveurs Linux a priori, sur ceux windows ca marche.
|
22 Fév 2021, 13:50 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
medor supprime mon message precedent, ca fonctionne maintenant avec Nexgen. je pense c'etais du a un conflit vu que j'avais mon Nexgen.ini dans mon UT perso car je test sur mon server aussi avant de mettre sur l'hebergeur.
|
22 Fév 2021, 18:02 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
par contre UnrealED ne fonctionne plus pour moi. Init Initializing Direct3D Failed
|
22 Fév 2021, 19:06 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
cest ok ca marche maintenant jai trouvé.
|
22 Fév 2021, 19:47 |
|
|
medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
|
Re: Patch 469
_________________ UT99 files
|
23 Fév 2021, 00:03 |
|
|
medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
|
Re: Patch 469
Unreal Tournament Version 469b Release Notes (Coming Soon!)
Version 469b is completely network compatible with all previous public releases of UT (down to 432). The UTPG and OldUnreal teams worked hard to maintain binary compatibility with older native mods. Most of these mods will continue to work in version 469b. However, some mods may need some trivial updates. If you are a native mod author, and you are having trouble updating your mod for version 469b, then please reach out to us at the OldUnreal forums. Note: This patch disables older versions of ACE. Server admins should upgrade ACE to version 1.1e or later to check 469b clients. Patch Distribution
The Windows and Mac packages are now digitally signed. This should significantly reduce the amount of false-positive malware warnings. Updated the included OpenAL Soft binary for Windows to version 1.21.1 Updated the included FMOD Engine binaries for all clients to version 2.1.08 Updated the included libcurl binary for Windows to version 7.72.0_3 (this version will hopefully generate fewer false positive detections by malware scanners) Updated the included SDL2 binaries for Linux and macOS to version 2.12
Stability Improvements Unreal Editor
Fixed a bug that caused ucc batchexport to crash while exporting native classes Fixed bugs that crashed Unreal Editor when attempting to import non-power-of-two (NPOT) textures Fixed a bug that caused Unreal Editor to crash when editing certain actor properties in the editactor window Fixed a bug that caused Unreal Editor to crash after undoing a transaction that had caused an actor to be renamed (e.g., a duplicate or copy/paste operation) Fixed a bug that caused Unreal Editor to crash after editing a combo value in the actor browser
Physics and Player Movement
Fixed several FCollisionHash stability problems, including the infamous FCollisionHash::ActorLineCheck crash (thanks Eternity/Feralidragon!)
Game Client
Fixed a bug that caused the game client to crash when resetting configuration options in the preferences window Fixed a bug that caused the game to crash when preloading very large textures
Audio and 3D Rendering
Fixed a bug that caused Galaxy to crash during mapswitches if you had UseDigitalMusic set to false Fixed a bug that caused Galaxy to crash when playing a mono sound and a stereo/compressed sound simultaneously Fixed a bug that caused the game client to crash in scenes with lots of lights in them Fixed a bug that caused the game to crash in ProcessDrawCalls when attempting to render a ScriptedTexture with a high-resolution source texture
Networking and Netcode
Removed the NumInRec<=RELIABLE_BUFFER assertion which could still be reached by certain server crash tools
Bug Fixes Unreal Editor
Fixed a bug that caused the 3D viewport camera to jump when clicking and holding down a mouse button without moving the mouse Fixed texture compression artifacts in textures whose width or height were not multiples of 4 Fixed a problem that caused constant idle CPU usage when using UEd with audio enabled Fixed an UnrealEd bug that made it impossible to assign songs to MusicEvents Pressing cancel in the file saving dialog now works as expected The mover node count check that happens during map saving now works as expected Fixed a bug that made UnrealEd's cleanup tool remove original actors too when trying to clean up their duplicates Fixed a bug that caused file saving failures for packages that generated compatibility warnings Fixed a bug that caused certain actor duplication operations to silently fail
Physics and Player Movement
Restored actor touch behavior for older (<v469) clients and servers Fixed a bug that caused collisions with invisible level geometry when playing at extremely high frame rates
Networking and Netcode
Fixed a bug that made the server stop responding to in-game browser queries if there were players in PlayerWaiting or PlayerSpectating state on the server Removed the file size check from the HTTP file downloader. This size check prevented players from joining servers when the redirect server sent them a file of a different generation than the one the game server was using Fixed a bug that caused certain actor properties not to update after becoming relevant to clients again Fixed a bug that made it impossible to play demos recorded on servers running very old versions of UTPure
Audio and 3D Rendering
Fixed a bug that caused scriptedtextures (such as the ammo counters on the minigun, rocket launcher, and flak cannon) not to update properly Fixed a bug that caused the VSync menu option not to work for XOpenGLDrv Fixed a bug that made XOpenGLDrv render complex meshes incorrectly Fixed a bug that caused masked textures to render incorrectly in XOpenGLDrv Fixed XOpenGLDrv texture decompression for small textures and NPOT textures Fixed a bug that caused D3D9Drv to crash when attempting to render textures with empty compressed mipmaps Fixed a directdraw initialization bug that caused SoftDrv to crash in fullscreen mode Fixed an ALAudio bug that caused sounds to play from the wrong location Fixed a Galaxy bug that broke sound spatialization Fixed a bug that caused Cluster to play interface sounds (such as voice taunts) with the wrong pitch Fixed a bug that could cause ALAudio music playback to stop randomly Fixed an XOpenGLDrv bug that caused smallwave textures to be rendered as unmasked textures Fixed an XOpenGLDrv bug that caused part of the viewport to be invisible when going into fullscreen mode from a max-sized window Fixed a bug that caused D3DDrv screenshots to be blank when using windowed mode Fixed a bug that caused D3D10Drv and D3D11Drv to change the windowed mode resolution when going into fullscreen mode using ALT+ENTER Fixed a bug that caused objects behind mirrors to be visible in OpenGLDrv and XOpenGLDrv Fixed a bug that made the shield belt effect visible while spectating a player with behindview 0 Fixed a bug that caused unlit meshes in fog zones to be rendered without texturing Fixed a bug that caused the pulsegun to be rendered in the wrong position when holding it in your left or right hand Fixed a bug that made announcer sounds (such as CTF events) too quiet when using Galaxy Fixed an XOpenGLDrv bug that caused decals to render incorrectly Fixed a bug that caused textures to render with the wrong PolyFlags when setting UsePrecache to true in the renderer settings Restored the old sound culling behavior for older clients connected to 469 servers
UnrealScript
Fixed a bug that made it possible to cycle through AnnouncerSpectators (which UTv469 uses to play announcersounds) using F5 or Viewclass binds Fixed bugs that made it impossible to load mods that imported color palettes from the original Botpack, UnrealI, or UnrealShare packages Fixed the broken polygon in the ripper gun Fixed a bug that made the ammo bar in the HUD not to scale properly at high resolutions
Miscellaneous
Fixed a bug that caused the game to parse commandline parameters incorrectly when the game was launched from a folder containing spaces Added the missing TTF fonts to the Linux patch package Fixed a bug that made Setup.exe not read the Manifest.int file in a umod if you already had a Manifest in your System folder
Enhancements Unreal Editor
Added a new package verification routine that can detect and fix up packages that are incompatible with previous versions of UT. This routine automatically runs while compiling/saving a package. Made the font size for the game/UEd log windows configurable in the ini Optimized bulk actor deletion Oversized textures in the texture browser now get clipped rather than ignored Added "Import CompMips" button to the texture browser. This allows you to import and compress hi-res image data and add it to an existing texture Made BC3/DXT5 the default compressed texture format for textures whose source image has alpha channel data The model points count is now visible on the build sheet
Game Client
Made the game client automatically load the default viewport manager when the configured viewport manager fails to load (e.g., when trying to load SDLDrv on Windows) Made the driver and preference caching system filter out duplicates. This fixes the duplicate entries some Linux and macOS players were seeing in the game menus (e.g., in the list of game types or skins) Restored compatibility with a couple of older mods that replace the game menu The top right corner of the in-game menu bar now includes additional version information The renderer no longer gets destroyed when switching between windowed mode and fullscreen mode Added new crosshair rendering options to the in-game menu The Linux client now has an (experimental) wxWidgets-based launcher (wx-ut-bin-). This launcher adds support for the "preferences" console command. It requires wxWidgets 3.14 or later.
Audio and 3D Rendering
Restored distance culling and sound dampening for occluded sound sources in Galaxy and Cluster Made Cluster reset all music channels when looping tracker music Increased the draw distance in D3D9Drv Restored compatibility with legacy audio drivers from earlier windows patches (although you may have to use the -nodep commandline switch) Improved XOpenGLDrv performance (particularly for people with older GPUs) Revamped OpenGLDrv shader code Enabled Ogg Vorbis support in all audio drivers and in the UnrealEd music browser Added more VSync control options to the in-game menu Added audio output selection options to the in-game menu (supported by ALAudio and Cluster) Increased the size of the vertex selection markers when using OpenGLDrv or D3D9Drv
Miscellaneous
Added a menu option to control the Translocator's weapon switching behavior when pressing fire and alt-fire simultaneously. This option will only affect local games or games on 469b (and later) servers. The gargbage collector now tracks and cleans up actor references stored in object default properties
_________________ UT99 files
|
23 Fév 2021, 07:40 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
la derniere version c'est bien celle la OldUnreal-UTPatch469b-23-Feb-2021-Windows ?
javais tester celle avec prev je suppose que cetait la version test
|
24 Fév 2021, 22:53 |
|
|
medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
|
Re: Patch 469
Oui c'est ça j'ai mis la date de sortie pour éviter les confusions
_________________ UT99 files
|
25 Fév 2021, 00:33 |
|
|
{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
|
Re: Patch 469
peux tu faire remonter l'info une fois que tu aura tester! apres l'installation de la derniere version du patch impossible de se servir du voice pack sur les server non patcher 469, il n'y a pas le son des voix
|
25 Fév 2021, 13:28 |
|
|
|