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 Patch 469 
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Inscription: 01 Oct 2008, 01:14
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Nouveau message Re: Patch 469
Tu as revérifier l'installation de ton voicepack ?
Essayé les différent driver sounds de UT ?

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25 Fév 2021, 19:35
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Nouveau message Re: Patch 469
bNoVoiceMessages et bNoVoiceTaunts sont bien réglés ?
il se peut aussi que ton sons soit trop bas suite a ta mise a jours
teste avec alaudio

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25 Fév 2021, 19:55
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Nouveau message Re: Patch 469
oui j'ai tester.
ca marche tres bien:
en partie d'entrainement sur mon pc
sur mon serveur 469
sur les autres server469

ca ne marche pas :
sur les server patch 451, on peut voir les message vocaux mais il n'y a pas le son
je nest pas eu le souci avec le patch prew

as tu tester egalement ?


25 Fév 2021, 20:12
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Nouveau message Re: Patch 469
j'ai pas de probeme
il semble que un gars a eut le même genre de problème mais c'est résolu

Citation:
AnthraXAujourd’hui à 02:51
what is your announcervolume set to?
[02:52]
also, is this on a 469b preview or on the release candidate?

ProxiferAujourd’hui à 02:57
Announcer volume is set to 75%. I'm running the release candidate of 469b.

AnthraXAujourd’hui à 02:58
does it work offline?
[03:02]
check in User.ini
[03:02]
do you have bNoVoiceMessages or bNoVoiceTaunts set to true?

ProxiferAujourd’hui à 03:10
Weird. It does work offline but not online.
In my User.ini the voice settings are:
bNoVoiceTaunts=False
bNoVoiceMessages=False

AnthraXAujourd’hui à 03:19
which server are you testing on?

@AnthraX
which server are you testing on?

ProxiferAujourd’hui à 03:22
Favorites[14]= --- ComboGib CTF (Grapple Hook) -- London ---\139.162.235.20\7778\False

AnthraXAujourd’hui à 03:23
works for me on that server
[03:23]
with ALAudio

ProxiferAujourd’hui à 03:26
It really makes no sense. It was working with the same setup under 469a. That would mean that the config is unchanged on UT and Windows. I tried downgrading the OpenAL.dll as a test but got the same results with the missing voices and whatnot.

AnthraXAujourd’hui à 03:27
are you playing with the standard voice packs?

ProxiferAujourd’hui à 03:27
Yes

AnthraXAujourd’hui à 03:27
also, are you seeing any errors in UnrealTournament.log?
[03:27]
I just played on that server for a couple of mins and all voices worked for me

ProxiferAujourd’hui à 03:31
Not seeing any errors in the logs. When UT opens it loads up the voice packs and when it closes it unloads the voice packs.

AnthraXAujourd’hui à 03:32
which skin are you playing with?
[03:32]
skin/voice

@AnthraX
which skin are you playing with?

ProxiferAujourd’hui à 03:33
Entry.unr?Name=Proxifer?Class=BotPack.TMale2?Team=0?Skin=SoldierSkins.hkil?Face=SoldierSkins.Vector?Voice=BotPack.VoiceMaleTwo?OverrideClass=

AnthraXAujourd’hui à 03:35
I'm not really sure what the problem could be
[03:35]
I use voicemaletwo as well
[03:35]
do you see the voice message in chat at least?

ProxiferAujourd’hui à 03:35
Yes they are showing up in there
[03:36]
I think I'm going to try reinstalling UT and see if it fixes anything. I'll post back here with the results.

AnthraXAujourd’hui à 03:37
tested with your alaudio settings. they still work

ProxiferAujourd’hui à 03:38
Exactly. There should be zero issues with this, it makes no sense.

AnthraXAujourd’hui à 03:38
ok well bbl. tell me if you have more info

ProxiferAujourd’hui à 03:39
Will do

ProxiferAujourd’hui à 04:08
Reinstall appears to have fixed the voices

ProxiferAujourd’hui à 04:20
...and the voices and flag capture flag sound is now not working again. Weirdness.

1

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25 Fév 2021, 22:59
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Nouveau message Re: Patch 469
il a encore un probleme apparament.
moi ca marche nikel avec la version preview

peux tu me mettre le lien du forum je posterais egalement stp


26 Fév 2021, 08:28
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Nouveau message Re: Patch 469
C'est pas un forum mais un discord pour le développement ; il est restreint d’accès.

je peut reporter dessus mais il faut que ce soit très précis.
Version exacte du server et des clients testés avec les logs servers et players assortie d'une vidéo pour plus de compréhension.


Donne moi déjà l'ip du server c'est peut être celle avec laquelle tu te connecte ici.
Tes fichiers voice pack.
Citation:
sur les server patch 451, on peut voir les message vocaux mais il n'y a pas le son
je nest pas eu le souci avec le patch prew

De quelle prev il s'agit bprev bprev2 bprev3 ?

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26 Fév 2021, 08:39
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Nouveau message Re: Patch 469
salut.
ok
1- c'est sur tous les serveurs non patché 469 que ca ne marche pas

2- sur les serveur patché 469 aucun probleme

3- avec le patch preview 3 ca marche nikel aussi

4- mes fichier voice pack par default
Class=BotPack.TMale1
team=1
skin=CommandoSkins.cmdo
Face=CommandoSkins.Blake
Voice=BotPack.VoiceMaleOne

5- je peux pas t'avoir de log ce n'est pas sur mes serveurs.
sur notre serveur hebergé chez game server j'ai installé le patch et je n'est pas de souci.

pour conclure seulement avec le patch 469 release j'ai des soucis sur les serveur non patché 469.
peut etre ont ils changé quelques chose entre le preview 3 et la version release.

apres y a plus grave, mais si ca peut aider de remonter les bugs.

voila.

merci encore de l'aide


26 Fév 2021, 10:34
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Nouveau message Re: Patch 469
petit ajout complementaire, je n'entend pas l'annonceur non plus.

j'ai rebasculé sur la preview 3 et tout marche.


26 Fév 2021, 13:35
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Nouveau message Re: Patch 469
A merde pas cool ca

Bon faut que je trouve le temps de faire remonter ça

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27 Fév 2021, 00:14
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Nouveau message Re: Patch 469
salut oui ok ca marche.
si ca te dit je peux t'envoyer en pm une invite sur notre discord pour en discuter ca sera plus simple que de toujours ecrire.
bonne journee.


27 Fév 2021, 09:46
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Nouveau message Re: Patch 469
Le mien en attendant https://discord.gg/ZZZhe9s
medor#7305

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27 Fév 2021, 20:10
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Nouveau message Re: Patch 469
Nouvelle version UP
New build candidate.


il faut oublier la précédente.


@KrystoF il a une 20 éne de fix pour les sons :vieux:


Citation:
Unreal Editor

Fixed a bug that caused ucc batchexport to crash while exporting native classes
Fixed bugs that crashed Unreal Editor when attempting to import non-power-of-two (NPOT) textures
Fixed a bug that caused Unreal Editor to crash when editing certain actor properties in the editactor window
Fixed a bug that caused Unreal Editor to crash after undoing a transaction that had caused an actor to be renamed (e.g., a duplicate or copy/paste operation)
Fixed a bug that caused Unreal Editor to crash after editing a combo value in the actor browser
Fixed a bug that caused Unreal Editor to crash when rebuilding brushes with invalid brush links

Physics and Player Movement

Fixed several FCollisionHash stability problems, including the infamous FCollisionHash::ActorLineCheck crash (thanks Eternity/Feralidragon!)

Game Client

Fixed a bug that caused the game client to crash when resetting configuration options in the preferences window
Fixed a bug that caused the game to crash when preloading very large textures
Fixed a bug that caused the garbage collector to crash when loading maps with very long names

Audio and 3D Rendering

Fixed a bug that caused Galaxy to crash during mapswitches if you had UseDigitalMusic set to false
Fixed a bug that caused Galaxy to crash when playing a mono sound and a stereo/compressed sound simultaneously
Fixed a bug that caused the game client to crash in scenes with lots of lights in them
Fixed a bug that caused the game to crash in ProcessDrawCalls when attempting to render a ScriptedTexture with a high-resolution source texture
Fixed a bug that caused D3D9Drv to crash when attempting to render textures with empty compressed mipmaps
Fixed a directdraw initialization bug that caused SoftDrv to crash in fullscreen mode

Networking and Netcode

Removed the NumInRec<=RELIABLE_BUFFER assertion which could still be reached by certain server crash tools

Networking and Netcode

Fixed a bug that made the server stop responding to in-game browser queries if there were players in PlayerWaiting or PlayerSpectating state on the server
Removed the file size check from the HTTP file downloader. This size check prevented players from joining servers when the redirect server sent them a file of a different generation than the one the game server was using
Fixed a bug that caused certain actor properties not to update after becoming relevant to clients again
Fixed a bug that made it impossible to play demos recorded on servers running very old versions of UTPure
Fixed a bug that caused hidden viewtarget actors not to be replicated. This bug broke bunnytrack maps such as BT-OcarinaOfTime

Audio and 3D Rendering

Fixed a bug that caused scriptedtextures (such as the ammo counters on the minigun, rocket launcher, and flak cannon) not to update properly
Fixed a bug that caused the VSync menu option not to work for XOpenGLDrv
Fixed a bug that made XOpenGLDrv render complex meshes incorrectly
Fixed a bug that caused masked textures to render incorrectly in XOpenGLDrv
Fixed XOpenGLDrv texture decompression for small textures and NPOT textures
Fixed a bug that caused D3D9Drv to crash when attempting to render textures with empty compressed mipmaps
Fixed a directdraw initialization bug that caused SoftDrv to crash in fullscreen mode
Fixed an ALAudio bug that caused sounds to play from the wrong location
Fixed a Galaxy bug that broke sound spatialization
Fixed a bug that caused Cluster to play interface sounds (such as voice taunts) with the wrong pitch
Fixed a bug that could cause ALAudio music playback to stop randomly
Fixed an XOpenGLDrv bug that caused smallwave textures to be rendered as unmasked textures
Fixed an XOpenGLDrv bug that caused part of the viewport to be invisible when going into fullscreen mode from a max-sized window
Fixed a bug that caused D3DDrv screenshots to be blank when using windowed mode
Fixed a bug that caused D3D10Drv and D3D11Drv to change the windowed mode resolution when going into fullscreen mode using ALT+ENTER
Fixed a bug that caused objects behind mirrors to be visible in OpenGLDrv and XOpenGLDrv
Fixed a bug that made the shield belt effect visible while spectating a player with behindview 0
Fixed a bug that caused unlit meshes in fog zones to be rendered without texturing
Fixed a bug that caused the pulsegun to be rendered in the wrong position when holding it in your left or right hand
Fixed a bug that made announcer sounds (such as CTF events) too quiet when using Galaxy
Fixed an XOpenGLDrv bug that caused decals to render incorrectly
Fixed a bug that caused textures to render with the wrong PolyFlags when setting UsePrecache to true in the renderer settings
Restored the old sound culling behavior for older clients connected to 469 servers
Fixed a bug that could cause sounds produced by moving actors to be culled despite being in range of the listener

UnrealScript

Fixed a bug that made it possible to cycle through AnnouncerSpectators (which UTv469 uses to play announcersounds) using F5 or Viewclass binds
Fixed bugs that made it impossible to load mods that imported color palettes from the original Botpack, UnrealI, or UnrealShare packages
Fixed the broken polygon in the ripper gun
Fixed a bug that made the ammo bar in the HUD not to scale properly at high resolutions
Fixed a bug that caused the in-game voice menu to have large black borders under certain conditions
Teleporting with the translocator no longer causes you to start falling if you were flying at the start of the teleport
ViewShake now allows the camera roll to reset to 0 at high framerates (Thanks Deaod!)
SendServerMove now sends the correct viewrotation to the server (Thanks Deaod!)
The rocket launcher lock-on crosshair now scales correctly with custom crosshair scaling options (Thanks Deaod!)

Miscellaneous

Fixed a bug that caused the game to parse commandline parameters incorrectly when the game was launched from a folder containing spaces
Added the missing TTF fonts to the Linux patch package
Fixed a bug that made Setup.exe not read the Manifest.int file in a umod if you already had a Manifest in your System folder
Fixed bugs that broke savegame saving and loading on Linux and macOS

Enhancements
Unreal Editor

Added a new package verification routine that can detect and fix up packages that are incompatible with previous versions of UT. This routine automatically runs while compiling/saving a package.
Made the font size for the game/UEd log windows configurable in the ini
Optimized bulk actor deletion
Oversized textures in the texture browser now get clipped rather than ignored
Added "Import CompMips" button to the texture browser. This allows you to import and compress hi-res image data and add it to an existing texture
Made BC3/DXT5 the default compressed texture format for textures whose source image has alpha channel data
The model points count is now visible on the build sheet

Game Client

Made the game client automatically load the default viewport manager when the configured viewport manager fails to load (e.g., when trying to load SDLDrv on Windows)
Made the driver and preference caching system filter out duplicates. This fixes the duplicate entries some Linux and macOS players were seeing in the game menus (e.g., in the list of game types or skins)
Restored compatibility with a couple of older mods that replace the game menu
The top right corner of the in-game menu bar now includes additional version information
The renderer no longer gets destroyed when switching between windowed mode and fullscreen mode
Added new crosshair rendering options to the in-game menu
The Linux client now has an (experimental) wxWidgets-based launcher (wx-ut-bin-). This launcher adds support for the "preferences" console command. It requires wxWidgets 3.14 or later. (Thanks Buggie!)
The client now retains the INI, USERINI, LOG, LANPLAY, and NEWWINDOW command line options when relaunching

UnrealScript

Restored compatibility with a couple of older mods that replace the game menu
Added new crosshair rendering options to the in-game menu
Merged several improvements to the in-game voice menu, including numbered labels, larger lists, and scrolling in larger steps. (Thanks Buggie!)
CTF flags now automatically respawn and get returned to their flag base if they get destroyed. This allows CTF flags to work on maps with CloudZones or TriggeredDeath triggers. The fix is enabled by default but can be disabled by setting Botpack.CTFGame.bAutoRespawnFlags to false. (Thanks Buggie!)
The pulse beam no longer despawns if you hold the pulsegun altfire button for more than 60 seconds

Audio and 3D Rendering

Restored distance culling and sound dampening for occluded sound sources in Galaxy and Cluster
Made Cluster reset all music channels when looping tracker music
Increased the draw distance in D3D9Drv
Restored compatibility with legacy audio drivers from earlier windows patches (although you may have to use the -nodep commandline switch)
Improved XOpenGLDrv performance (particularly for people with older GPUs)
Revamped OpenGLDrv shader code
Enabled Ogg Vorbis support in all audio drivers and in the UnrealEd music browser
Added more VSync control options to the in-game menu
Added audio output selection options to the in-game menu (supported by ALAudio and Cluster)
Increased the size of the vertex selection markers when using OpenGLDrv or D3D9Drv

Input and Windowing

Fixed mouse acceleration issues for players using DirectInput on Windows 10.
Added raw mouse input support. This feature can be enabled by setting the UseRawHIDInput to true in the WinDrv.WindowsClient section of the game ini.
Added enhanced pointer precision control. By default, the game enables enhanced pointer precision while in the menu and restores the old precision settings when in game. However, you can now set the NoEnhancedPointerPrecision option in the WinDrv.WindowsClient section to true if you do not want the game to change the system pointer precision settings at all.
Added new menu options to control the mouse input and smoothing behavior.
Improved support for mouse side buttons.
Added mouse wheel scrolling support to the in-game windowing system.
Added clipboard paste support to the quick console.
The Linux and Mac clients now have clipboard support.

UnrealScript

Console commands that are over 1024 bytes in length, or that return over 1024 bytes of data should now be safe to use.
Added a new primitive type called "pointer". Pointer variables automatically adjust to the word width on the target platform. Native mod authors should use pointer variables to mirror a pointer type in C++.
Added new Canvas functions to create arbitrarily-sized fonts on the fly. Please do not use these functions directly as they will cause your mod to be incompatible with earlier versions of UT. Instead, use the BotPack.FontInfo class to retrieve fonts that are appropriate for the client's screen size.
Added the "TEXTURE MERGECOMPRESSED NAME=MergeWith FILE=HiResFile.PNG GROUP= " exec command. This command allows you to import and compress hi-res textures and merge them into an existing texture's compressed mipmaps.
Added HandlePauseRequest to the mutator system, allows modders to modify the behaviour of players' pause button in servers.


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28 Fév 2021, 11:47
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Nouveau message Re: Patch 469
impeccable je lai installer et jai les sons maintenant nikel.
je suis entrain de l'installer egalement sur notre serveur.

merci


28 Fév 2021, 18:49
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Nouveau message Re: Patch 469
[gamer1.gif]


469b release

https://github.com/OldUnreal/UnrealTour ... /tag/v469b

Readme

https://github.com/OldUnreal/UnrealTour ... /README.md

Save all 469
but please use only the 469b release and report if you have bugs

http://medor.no-ip.org/index.php?dir=Pa ... rch_mode=f

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11 Mar 2021, 07:51
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Nouveau message Re: Patch 469
si votre ut est installer dans une autre langue que Anglais ( Int) vous devrez changer ce paramètre pour retrouver votre langue :
Language=frt ( exemple pour un ut en Français.) sinon vos menu seront en Anglais.

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02 Avr 2021, 19:59
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