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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
Tu as revérifier l'installation de ton voicepack ? Essayé les différent driver sounds de UT ?
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25 Fév 2021, 19:35 |
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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
bNoVoiceMessages et bNoVoiceTaunts sont bien réglés ? il se peut aussi que ton sons soit trop bas suite a ta mise a jours teste avec alaudio
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25 Fév 2021, 19:55 |
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{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
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Re: Patch 469
oui j'ai tester. ca marche tres bien: en partie d'entrainement sur mon pc sur mon serveur 469 sur les autres server469
ca ne marche pas : sur les server patch 451, on peut voir les message vocaux mais il n'y a pas le son je nest pas eu le souci avec le patch prew
as tu tester egalement ?
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25 Fév 2021, 20:12 |
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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
j'ai pas de probeme il semble que un gars a eut le même genre de problème mais c'est résolu Citation: AnthraXAujourd’hui à 02:51 what is your announcervolume set to? [02:52] also, is this on a 469b preview or on the release candidate?
ProxiferAujourd’hui à 02:57 Announcer volume is set to 75%. I'm running the release candidate of 469b.
AnthraXAujourd’hui à 02:58 does it work offline? [03:02] check in User.ini [03:02] do you have bNoVoiceMessages or bNoVoiceTaunts set to true?
ProxiferAujourd’hui à 03:10 Weird. It does work offline but not online. In my User.ini the voice settings are: bNoVoiceTaunts=False bNoVoiceMessages=False
AnthraXAujourd’hui à 03:19 which server are you testing on?
@AnthraX which server are you testing on?
ProxiferAujourd’hui à 03:22 Favorites[14]= --- ComboGib CTF (Grapple Hook) -- London ---\139.162.235.20\7778\False
AnthraXAujourd’hui à 03:23 works for me on that server [03:23] with ALAudio
ProxiferAujourd’hui à 03:26 It really makes no sense. It was working with the same setup under 469a. That would mean that the config is unchanged on UT and Windows. I tried downgrading the OpenAL.dll as a test but got the same results with the missing voices and whatnot.
AnthraXAujourd’hui à 03:27 are you playing with the standard voice packs?
ProxiferAujourd’hui à 03:27 Yes
AnthraXAujourd’hui à 03:27 also, are you seeing any errors in UnrealTournament.log? [03:27] I just played on that server for a couple of mins and all voices worked for me
ProxiferAujourd’hui à 03:31 Not seeing any errors in the logs. When UT opens it loads up the voice packs and when it closes it unloads the voice packs.
AnthraXAujourd’hui à 03:32 which skin are you playing with? [03:32] skin/voice
@AnthraX which skin are you playing with?
ProxiferAujourd’hui à 03:33 Entry.unr?Name=Proxifer?Class=BotPack.TMale2?Team=0?Skin=SoldierSkins.hkil?Face=SoldierSkins.Vector?Voice=BotPack.VoiceMaleTwo?OverrideClass=
AnthraXAujourd’hui à 03:35 I'm not really sure what the problem could be [03:35] I use voicemaletwo as well [03:35] do you see the voice message in chat at least?
ProxiferAujourd’hui à 03:35 Yes they are showing up in there [03:36] I think I'm going to try reinstalling UT and see if it fixes anything. I'll post back here with the results.
AnthraXAujourd’hui à 03:37 tested with your alaudio settings. they still work
ProxiferAujourd’hui à 03:38 Exactly. There should be zero issues with this, it makes no sense.
AnthraXAujourd’hui à 03:38 ok well bbl. tell me if you have more info
ProxiferAujourd’hui à 03:39 Will do
ProxiferAujourd’hui à 04:08 Reinstall appears to have fixed the voices
ProxiferAujourd’hui à 04:20 ...and the voices and flag capture flag sound is now not working again. Weirdness.
1
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25 Fév 2021, 22:59 |
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{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
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Re: Patch 469
il a encore un probleme apparament. moi ca marche nikel avec la version preview
peux tu me mettre le lien du forum je posterais egalement stp
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26 Fév 2021, 08:28 |
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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
C'est pas un forum mais un discord pour le développement ; il est restreint d’accès. je peut reporter dessus mais il faut que ce soit très précis. Version exacte du server et des clients testés avec les logs servers et players assortie d'une vidéo pour plus de compréhension. Donne moi déjà l'ip du server c'est peut être celle avec laquelle tu te connecte ici. Tes fichiers voice pack. Citation: sur les server patch 451, on peut voir les message vocaux mais il n'y a pas le son je nest pas eu le souci avec le patch prew De quelle prev il s'agit bprev bprev2 bprev3 ?
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26 Fév 2021, 08:39 |
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{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
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Re: Patch 469
salut. ok 1- c'est sur tous les serveurs non patché 469 que ca ne marche pas
2- sur les serveur patché 469 aucun probleme
3- avec le patch preview 3 ca marche nikel aussi
4- mes fichier voice pack par default Class=BotPack.TMale1 team=1 skin=CommandoSkins.cmdo Face=CommandoSkins.Blake Voice=BotPack.VoiceMaleOne
5- je peux pas t'avoir de log ce n'est pas sur mes serveurs. sur notre serveur hebergé chez game server j'ai installé le patch et je n'est pas de souci.
pour conclure seulement avec le patch 469 release j'ai des soucis sur les serveur non patché 469. peut etre ont ils changé quelques chose entre le preview 3 et la version release.
apres y a plus grave, mais si ca peut aider de remonter les bugs.
voila.
merci encore de l'aide
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26 Fév 2021, 10:34 |
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{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
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Re: Patch 469
petit ajout complementaire, je n'entend pas l'annonceur non plus.
j'ai rebasculé sur la preview 3 et tout marche.
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26 Fév 2021, 13:35 |
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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
A merde pas cool ca
Bon faut que je trouve le temps de faire remonter ça
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27 Fév 2021, 00:14 |
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{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
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Re: Patch 469
salut oui ok ca marche. si ca te dit je peux t'envoyer en pm une invite sur notre discord pour en discuter ca sera plus simple que de toujours ecrire. bonne journee.
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27 Fév 2021, 09:46 |
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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
Le mien en attendant https://discord.gg/ZZZhe9smedor#7305
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27 Fév 2021, 20:10 |
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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
Nouvelle version UP New build candidate. il faut oublier la précédente. @KrystoF il a une 20 éne de fix pour les sons Citation: Unreal Editor
Fixed a bug that caused ucc batchexport to crash while exporting native classes Fixed bugs that crashed Unreal Editor when attempting to import non-power-of-two (NPOT) textures Fixed a bug that caused Unreal Editor to crash when editing certain actor properties in the editactor window Fixed a bug that caused Unreal Editor to crash after undoing a transaction that had caused an actor to be renamed (e.g., a duplicate or copy/paste operation) Fixed a bug that caused Unreal Editor to crash after editing a combo value in the actor browser Fixed a bug that caused Unreal Editor to crash when rebuilding brushes with invalid brush links
Physics and Player Movement
Fixed several FCollisionHash stability problems, including the infamous FCollisionHash::ActorLineCheck crash (thanks Eternity/Feralidragon!)
Game Client
Fixed a bug that caused the game client to crash when resetting configuration options in the preferences window Fixed a bug that caused the game to crash when preloading very large textures Fixed a bug that caused the garbage collector to crash when loading maps with very long names
Audio and 3D Rendering
Fixed a bug that caused Galaxy to crash during mapswitches if you had UseDigitalMusic set to false Fixed a bug that caused Galaxy to crash when playing a mono sound and a stereo/compressed sound simultaneously Fixed a bug that caused the game client to crash in scenes with lots of lights in them Fixed a bug that caused the game to crash in ProcessDrawCalls when attempting to render a ScriptedTexture with a high-resolution source texture Fixed a bug that caused D3D9Drv to crash when attempting to render textures with empty compressed mipmaps Fixed a directdraw initialization bug that caused SoftDrv to crash in fullscreen mode
Networking and Netcode
Removed the NumInRec<=RELIABLE_BUFFER assertion which could still be reached by certain server crash tools
Networking and Netcode
Fixed a bug that made the server stop responding to in-game browser queries if there were players in PlayerWaiting or PlayerSpectating state on the server Removed the file size check from the HTTP file downloader. This size check prevented players from joining servers when the redirect server sent them a file of a different generation than the one the game server was using Fixed a bug that caused certain actor properties not to update after becoming relevant to clients again Fixed a bug that made it impossible to play demos recorded on servers running very old versions of UTPure Fixed a bug that caused hidden viewtarget actors not to be replicated. This bug broke bunnytrack maps such as BT-OcarinaOfTime
Audio and 3D Rendering
Fixed a bug that caused scriptedtextures (such as the ammo counters on the minigun, rocket launcher, and flak cannon) not to update properly Fixed a bug that caused the VSync menu option not to work for XOpenGLDrv Fixed a bug that made XOpenGLDrv render complex meshes incorrectly Fixed a bug that caused masked textures to render incorrectly in XOpenGLDrv Fixed XOpenGLDrv texture decompression for small textures and NPOT textures Fixed a bug that caused D3D9Drv to crash when attempting to render textures with empty compressed mipmaps Fixed a directdraw initialization bug that caused SoftDrv to crash in fullscreen mode Fixed an ALAudio bug that caused sounds to play from the wrong location Fixed a Galaxy bug that broke sound spatialization Fixed a bug that caused Cluster to play interface sounds (such as voice taunts) with the wrong pitch Fixed a bug that could cause ALAudio music playback to stop randomly Fixed an XOpenGLDrv bug that caused smallwave textures to be rendered as unmasked textures Fixed an XOpenGLDrv bug that caused part of the viewport to be invisible when going into fullscreen mode from a max-sized window Fixed a bug that caused D3DDrv screenshots to be blank when using windowed mode Fixed a bug that caused D3D10Drv and D3D11Drv to change the windowed mode resolution when going into fullscreen mode using ALT+ENTER Fixed a bug that caused objects behind mirrors to be visible in OpenGLDrv and XOpenGLDrv Fixed a bug that made the shield belt effect visible while spectating a player with behindview 0 Fixed a bug that caused unlit meshes in fog zones to be rendered without texturing Fixed a bug that caused the pulsegun to be rendered in the wrong position when holding it in your left or right hand Fixed a bug that made announcer sounds (such as CTF events) too quiet when using Galaxy Fixed an XOpenGLDrv bug that caused decals to render incorrectly Fixed a bug that caused textures to render with the wrong PolyFlags when setting UsePrecache to true in the renderer settings Restored the old sound culling behavior for older clients connected to 469 servers Fixed a bug that could cause sounds produced by moving actors to be culled despite being in range of the listener
UnrealScript
Fixed a bug that made it possible to cycle through AnnouncerSpectators (which UTv469 uses to play announcersounds) using F5 or Viewclass binds Fixed bugs that made it impossible to load mods that imported color palettes from the original Botpack, UnrealI, or UnrealShare packages Fixed the broken polygon in the ripper gun Fixed a bug that made the ammo bar in the HUD not to scale properly at high resolutions Fixed a bug that caused the in-game voice menu to have large black borders under certain conditions Teleporting with the translocator no longer causes you to start falling if you were flying at the start of the teleport ViewShake now allows the camera roll to reset to 0 at high framerates (Thanks Deaod!) SendServerMove now sends the correct viewrotation to the server (Thanks Deaod!) The rocket launcher lock-on crosshair now scales correctly with custom crosshair scaling options (Thanks Deaod!)
Miscellaneous
Fixed a bug that caused the game to parse commandline parameters incorrectly when the game was launched from a folder containing spaces Added the missing TTF fonts to the Linux patch package Fixed a bug that made Setup.exe not read the Manifest.int file in a umod if you already had a Manifest in your System folder Fixed bugs that broke savegame saving and loading on Linux and macOS
Enhancements Unreal Editor
Added a new package verification routine that can detect and fix up packages that are incompatible with previous versions of UT. This routine automatically runs while compiling/saving a package. Made the font size for the game/UEd log windows configurable in the ini Optimized bulk actor deletion Oversized textures in the texture browser now get clipped rather than ignored Added "Import CompMips" button to the texture browser. This allows you to import and compress hi-res image data and add it to an existing texture Made BC3/DXT5 the default compressed texture format for textures whose source image has alpha channel data The model points count is now visible on the build sheet
Game Client
Made the game client automatically load the default viewport manager when the configured viewport manager fails to load (e.g., when trying to load SDLDrv on Windows) Made the driver and preference caching system filter out duplicates. This fixes the duplicate entries some Linux and macOS players were seeing in the game menus (e.g., in the list of game types or skins) Restored compatibility with a couple of older mods that replace the game menu The top right corner of the in-game menu bar now includes additional version information The renderer no longer gets destroyed when switching between windowed mode and fullscreen mode Added new crosshair rendering options to the in-game menu The Linux client now has an (experimental) wxWidgets-based launcher (wx-ut-bin-). This launcher adds support for the "preferences" console command. It requires wxWidgets 3.14 or later. (Thanks Buggie!) The client now retains the INI, USERINI, LOG, LANPLAY, and NEWWINDOW command line options when relaunching
UnrealScript
Restored compatibility with a couple of older mods that replace the game menu Added new crosshair rendering options to the in-game menu Merged several improvements to the in-game voice menu, including numbered labels, larger lists, and scrolling in larger steps. (Thanks Buggie!) CTF flags now automatically respawn and get returned to their flag base if they get destroyed. This allows CTF flags to work on maps with CloudZones or TriggeredDeath triggers. The fix is enabled by default but can be disabled by setting Botpack.CTFGame.bAutoRespawnFlags to false. (Thanks Buggie!) The pulse beam no longer despawns if you hold the pulsegun altfire button for more than 60 seconds
Audio and 3D Rendering
Restored distance culling and sound dampening for occluded sound sources in Galaxy and Cluster Made Cluster reset all music channels when looping tracker music Increased the draw distance in D3D9Drv Restored compatibility with legacy audio drivers from earlier windows patches (although you may have to use the -nodep commandline switch) Improved XOpenGLDrv performance (particularly for people with older GPUs) Revamped OpenGLDrv shader code Enabled Ogg Vorbis support in all audio drivers and in the UnrealEd music browser Added more VSync control options to the in-game menu Added audio output selection options to the in-game menu (supported by ALAudio and Cluster) Increased the size of the vertex selection markers when using OpenGLDrv or D3D9Drv
Input and Windowing
Fixed mouse acceleration issues for players using DirectInput on Windows 10. Added raw mouse input support. This feature can be enabled by setting the UseRawHIDInput to true in the WinDrv.WindowsClient section of the game ini. Added enhanced pointer precision control. By default, the game enables enhanced pointer precision while in the menu and restores the old precision settings when in game. However, you can now set the NoEnhancedPointerPrecision option in the WinDrv.WindowsClient section to true if you do not want the game to change the system pointer precision settings at all. Added new menu options to control the mouse input and smoothing behavior. Improved support for mouse side buttons. Added mouse wheel scrolling support to the in-game windowing system. Added clipboard paste support to the quick console. The Linux and Mac clients now have clipboard support.
UnrealScript
Console commands that are over 1024 bytes in length, or that return over 1024 bytes of data should now be safe to use. Added a new primitive type called "pointer". Pointer variables automatically adjust to the word width on the target platform. Native mod authors should use pointer variables to mirror a pointer type in C++. Added new Canvas functions to create arbitrarily-sized fonts on the fly. Please do not use these functions directly as they will cause your mod to be incompatible with earlier versions of UT. Instead, use the BotPack.FontInfo class to retrieve fonts that are appropriate for the client's screen size. Added the "TEXTURE MERGECOMPRESSED NAME=MergeWith FILE=HiResFile.PNG GROUP= " exec command. This command allows you to import and compress hi-res textures and merge them into an existing texture's compressed mipmaps. Added HandlePauseRequest to the mutator system, allows modders to modify the behaviour of players' pause button in servers.
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28 Fév 2021, 11:47 |
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{MOS}*KrystoF*
Inscription: 28 Juin 2020, 13:19 Messages: 19
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Re: Patch 469
impeccable je lai installer et jai les sons maintenant nikel. je suis entrain de l'installer egalement sur notre serveur.
merci
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28 Fév 2021, 18:49 |
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medor
Administrateur
Inscription: 01 Oct 2008, 01:14 Messages: 5598
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Re: Patch 469
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11 Mar 2021, 07:51 |
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Shado149
Inscription: 03 Nov 2008, 01:39 Messages: 485 Localisation: TrefF Member
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Re: Patch 469
si votre ut est installer dans une autre langue que Anglais ( Int) vous devrez changer ce paramètre pour retrouver votre langue : Language=frt ( exemple pour un ut en Français.) sinon vos menu seront en Anglais.
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02 Avr 2021, 19:59 |
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