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Nouveau Zeroping Newnet UltimateNewNetv0_8 http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=3508 |
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Auteur: | medor [ 27 Juin 2017, 07:59 ] |
Sujet du message: | Nouveau Zeroping Newnet UltimateNewNetv0_8 |
UltimateNewNetv0_8 http://forum.ultimateut.tk/viewtopic.php?f=15&t=977 Deepu a écrit: UltimateNewNet Version 0.8 Author: Deepak O V Core Author: Timothy Burgess Release Date: 26-06-2017 Installation:[spoil]Installation (Server) --> copy the .u, .ini, .dll, .utx file to the UnrealTournament's System & Textures folder --> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry --> 2k4Combos not need to add ServerPackages & ServerActors, just copy to System folder --> Auto load weapons for Siege game type, nothing to do. [Engine.GameEngine] ServerPackages=UltimateNewNetv0_8 ServerActors=UltimateNewNetv0_8.NewNetServer ServerActors=UltimateNewNetv0_8.PureStat --> For VAHandler [Engine.GameEngine] ServerPackages=VAHandlerv0_8 ServerPackages=UpTexture Remove other BPHandlers from PlayerPacks[0]=BP1 & PlayerPacks[1]=BP4 then add this --> add to the UltimateNewNet.ini in section PlayerPacks[i] [UltimateNewNetv0_8.UTPure] PlayerPacks[0]=VA PlayerPacks[1]= PlayerPacks[2]= PlayerPacks[3]= PlayerPacks[4]= PlayerPacks[5]= PlayerPacks[6]= PlayerPacks[7]= --> For Last Man Standing, add to the MapVote.ini CustomGameConfig[1]=(bEnabled=True,GameClass="UltimateNewNetv0_8.LastManStanding",NewPrefix="LMS",Mutators="",Settings="") --> add to the UnrealTournament.ini for Last Man Standing [UltimateNewNetv0_8.LastManStanding] bHighDetailGhosts=False bDynamicBots=True NumberDynamicBots=5 StartWeapon= FragLimit=30 TimeLimit=0 bMultiWeaponStay=True bForceRespawn=True bUseTranslocator=False MaxCommanders=0 bNoMonsters=True bHumansOnly=False bCoopWeaponMode=False bClassicDeathMessages=False --> For Insta Gib Add mutator/server actor line = UltimateNewNetv0_8.NewNetIG --> For Rocket Arena Add mutator/server actor line = BotPack.RocketArena --> For Shock Arena Add mutator/server actor line = BotPack.ShockArena --> For Sniper Arena Add mutator/server actor line = UltimateNewNetv0_8.NewNetSA --> For Chainsaw Melee Add mutator/server actor line = BotPack.ChainsawMelee --> For ImpactHammer Arena Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena --> For Combo Gib Add mutator/server actor line = UltimateNewNetv0_8.NewNetCG --> For Shock Domination Add mutator/server actor line = UltimateNewNetv0_8.NewNetSDOM --> For Tele Gib Add mutator/server actor line = UltimateNewNetv0_8.NewNetTG --> For h4x Sniper Add mutator/server actor line = UltimateNewNetv0_8.h4x_Mut --> For Grapple Add mutator/server actor line = UltimateNewNetv0_8.GrapMut --> For Double Jump Add mutator/server actor line = UltimateNewNetv0_8.DoubleJump --> For Auto Pause Add mutator/server actor line = ServerActors=UltimateNewNetv0_8.PureAutoPause --> If your server uses ACE, add to the UnrealTournament.ini [ACEvXXX_X.ACEActor] UPackages[0]=UltimateNewNetv0_8.u --> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini [IpDrv.TcpNetDriver]: MaxClientRate=25000 NetServerMaxTickRate=65 LanServerMaxTickRate=65 --> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only, If you're running a linux server, remove all references to TF2. [Engine.GameEngine] ServerPackages=TF2 ServerActors=TF2.TickFix[/spoil] Fixed bugs: [spoil]--> Monster Match's weapon loading state error --> Works with Siege --> VAHandler works with DoubleJump --> SLV & RX jump error fixed (Custom versions) --> Boost fix --> Grapple weapon bug --> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options --> Added TeamShockEffects option --> Added DisableShootingCarcass option --> Added SetPendingWeapon option --> Added BoostThreshold option[/spoil] Known bugs: [spoil]--> Bots not teleporting[/spoil] Citation: Downloads UltimateNewNetv0_8 Old versions UltimateNewNetv0_7 --> Works with JailBreak game type --> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed --> VAHandler code enhanced --> Sniper aim error fixed --> Double enforcer secondary fire fixed --> Added Shock Rifle team colored projectiles & fire sound --> Bots can fire with all weapons --> Spectator music fixed --> Fixed h4x Sniper HUD --> Added Grapple Weapon --> Added Warmup green flag --> Rocket Launcher & Hammer bug fixed --> Added ComboGib ReduceBalls --> Fully fixed with Last Man Standing UltimateNewNetv0_7_Beta --> Removed all effects for bugs check --> Beta test version for v0.7 UltimateNewNetv0_6 --> Removed team translocator effects --> Added flag indicator --> Enhanced team colored shock rifles UltimateNewNetv0_5 --> FWS option --> Added pure HUD --> Damage indicator --> New sniper rifle scope --> New beep sound --> Team colored shock rifles --> Sniper trace effects --> Team translocator effects --> Low ammo warning --> Chat area position set option UltimateNewNetv0_4 --> Server Info fix for spectator --> Removed pure HUD for custom mods support --> Weapon code enhanced --> FWS added UltimateNewNetv0_3 --> VAHandler code enhanced UltimateNewNetv0_2 --> Spectator music fix --> Bot can fire with shock rifle --> VAHandler code enhanced & Talk, Skaarj texture added UltimateNewNetv0_1 --> Added Last Man Standing Credits: --> SpEcTra_7 (coding support) --> Medor (for full support) --> Ranjith O V (tester) --> thiagoobr (tester) --> iloveut99 (LMS++) Download http://ultimateut.tk/ut_files/server_side_mods/UltimateNewNetv0_8.zip http://unrealtournament.99.free.fr/utfiles/index.php?dir=Zeroping/Newnet/&file=UltimateNewNetv0_8.zip http://medor.no-ip.org/index.php?dir=Zeroping/Newnet/&file=UltimateNewNetv0_8.zip |
Auteur: | medor [ 29 Juin 2017, 09:01 ] |
Sujet du message: | Re: Nouveau Zeroping Newnet UltimateNewNetv0_8 |
Code: CustomGameConfig[0]=(bEnabled=True,GameClass="JailBreak.JailBreak",NewPrefix="JB",Mutators="JailPeace.JailPeace,JBRSIndicator.JBRSIndicator,NoJailKill.NoJailKill,WrongJailCB.WrongJail",Settings="") CustomGameConfig[1]=(bEnabled=True,GameClass="UltimateNewNetv0_8.LastManStanding",NewPrefix="LMS",Mutators="",Settings="") CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CSC",Mutators="UltimateNewNetv0_8.DoubleJump,UltimateNewNetv0_8.NewNetCG,UltimateNewNetv0_8.GrapMut",Settings="") CustomGameConfig[3]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="ICTF",Mutators="UltimateNewNetv0_8.NewNetIG",Settings="") CustomGameConfig[4]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="h4xDM",Mutators="UltimateNewNetv0_8.h4x_Mut",Settings="bUseTranslocator=True") CustomGameConfig[5]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CgCTF",Mutators="UltimateNewNetv0_8.NewNetCG,UltimateNewNetv0_8.GrapMut,UltimateNewNetv0_8.ND_Mut,UltimateNewNetv0_8.DoubleJump,NDgencli5.ND_Mut",Settings="") CustomGameConfig[6]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="RDM",Mutators="BotPack.RocketArena",Settings="GoalTeamScore=30.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[7]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="RTDM",Mutators="BotPack.RocketArena",Settings="GoalTeamScore=30.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[8]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="h4xCTF",Mutators="UltimateNewNetv0_8.h4x_Mut",Settings="") CustomGameConfig[9]=(bEnabled=True,GameClass="RX8UL_2.RX8CTF",NewPrefix="RX",Mutators="",Settings="") CustomGameConfig[10]=(bEnabled=True,GameClass="SLV206.SLVCTF",NewPrefix="SLV",Mutators="",Settings="") CustomGameConfig[11]=(bEnabled=False,GameClass="RX8UL_2.RX8CTF",NewPrefix="ARX",Mutators="RX8UL_2.StrangeArena",Settings="") CustomGameConfig[12]=(bEnabled=True,GameClass="SLV206.SLVCTF",NewPrefix="ASLV",Mutators="SLV206.StrangeArena,UltimateNewNetv0_8.DoubleJump,UltimateNewNetv0_8.GrapMut",Settings="") CustomGameConfig[13]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="IDM",Mutators="UltimateNewNetv0_8.NewNetIG",Settings="GoalTeamScore=30.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[14]=(bEnabled=True,GameClass="Botpack.TeamGamePlus",NewPrefix="ITDM",Mutators="UltimateNewNetv0_8.NewNetIG",Settings="GoalTeamScore=30.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[15]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="RCTF",Mutators="BotPack.RocketArena",Settings="GoalTeamScore=5.000000,TimeLimit=20,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[16]=(bEnabled=True,GameClass="AdvancedDOM.AdvancedDOM",NewPrefix="AdvDOM",mutators="",Settings="GoalTeamScore=60.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[17]=(bEnabled=True,GameClass="BotPack.Domination",NewPrefix="IDOM",mutators="UltimateNewNetv0_8.NewNetIG",Settings="GoalTeamScore=60.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[18]=(bEnabled=True,GameClass="BotPack.Domination",NewPrefix="DOM",mutators="",Settings="GoalTeamScore=60.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[19]=(bEnabled=True,GameClass="BotPack.Domination",NewPrefix="RDOM",mutators="BotPack.RocketArena",Settings="GoalTeamScore=60.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[20]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="FDM",Mutators="Botpack.FlakArena",Settings="GoalTeamScore=30.000000,TimeLimit=0,bPlayersBalanceTeams=True,bMultiWeaponStay=True,bBalanceTeams=False,FriendlyFireScale=0.0,bTournament=False,bautopause=False,MaxPlayers=12,MaxTeams=2,MaxSpectators=0,MinPlayers=4,bForceRespawn=False") CustomGameConfig[21]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="SACTF",Mutators="UltimateNewNetv0_8.NewNetSA,UltimateNewNetv0_8.GrapMut",Settings="bUseTranslocator=True") CustomGameConfig[22]=(bEnabled=True,GameClass="SiegeUL_0025_2.FreeSiegeGI",NewPrefix="SGF",Mutators="UltimateNewNetv0_8.SGData",Settings="") CustomGameConfig[23]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="AS",Mutators="LeagueAS140.NoGuardiaTeamCannon",Settings="") CustomGameConfig[24]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="DM",Mutators="BotPack.ShockArena",Settings="") CustomGameConfig[25]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="ChCTF",Mutators="BotPack.ChainsawMelee",Settings="") CustomGameConfig[26]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="HamCTF",Mutators="ImpactHammerArena.ImpactHammerArena",Settings="") CustomGameConfig[27]=(bEnabled=True,GameClass="BotPack.Domination",NewPrefix="ShDOM",Mutators="UltimateNewNetv0_8.NewNetSDOM",Settings="") CustomGameConfig[28]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="TGCTF",Mutators="UltimateNewNetv0_8.NewNetTG",Settings="") |
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