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Nouveau Weapons Grapple NDgrap49c_Full http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=3488 |
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Auteur: | medor [ 18 Déc 2016, 15:24 ] |
Sujet du message: | Nouveau Weapons Grapple NDgrap49c_Full |
Le grappin ultime que vous recherchez depuis des années enfin détaillé. Courante mapvote. Code: Mutators="NDdj4.DoubleJumpUT,NDgencli5.ND_Mut,NDgrap49c.GrapMut",Settings="bUseTranslocator=False") Code: UnrealTournament.ini: [Engine.GameEngine] ... ServerPackages=NDgencli5 ServerPackages=NDgrap49c NOT add NDdj4 as ServerPackages ... [NDgencli5.ND_Mut] MessageTimer=30 bNotifyKeyBind=True [NDdj4.DoubleJumpUT] maxJumps=3 jumpType=2 jumpHeight=1.900000 [NDgrap49c.Grappling] HookSpeed=2700 HookKillMode=1 Range=5000.000000 FlySpeed=1.000000 FFlySpeed=1.000000 SpeedFactor=2.000000 bFlagFly=False bFlagNoAttach=True bFlagTeamTravel=False Il devrais être ajouté prochainement dans la nouvelle version newnet en cours UltimateNewNet. Mon bind au passage. Clic roulette sur la souris tu décolle .. re-clic roulette souris tu relance le grappin et ctrl tu te décroche du grappin. Code: MiddleMouse=GETWEAPON GRAPPLING|GETWEAPON BOTPACK.TRANSLOCATOR|HOOKOFFHANDFIRE Ctrl=JumpRel|DoubleJump|Jump | Mutate GrappleJump Téléchargement http://unrealtournament.99.free.fr/utfi ... c_Full.zip |
Auteur: | medor [ 20 Déc 2016, 17:27 ] |
Sujet du message: | Re: Nouveau Weapons Grapple NDgrap49c_Full |
Newnet et ce grapple. Test ok avec GlobalUnrealv09c2 NDdj4.DoubleJumpUT n'est pas compatible et casse le grapple. Donc on met le GlobalUnrealv09c2.DoubleJump (bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="CCTF",Mutators="GlobalUnrealv09c2.DoubleJump,NDgencli5.ND_Mut,NDgrap49c.GrapMut,GlobalServerv09c2.CustomServer,GlobalWeaponsv09c2.PureStat",Settings="bUseTranslocator=False") Téléchargement http://medor.no-ip.org/index.php?dir=Ze ... lv09c2.zip |
Auteur: | bearut99 [ 17 Oct 2022, 22:03 ] |
Sujet du message: | Re: Nouveau Weapons Grapple NDgrap49c_Full |
regarding doublejump, i have noticed that is very difficult for me at least to make it work if the package is not added ''NOT add NDdj4 as ServerPackages'' it results in lag and no double jump at all. so i have to add it no only in ut.ini but also in mv.ini to give an example CustomGame[7]=(bEnabled=True,GameName="Capture the Flag",RuleName="ComboGib",GameClass="Botpack.CTFGame",FilterCode="cgctf",bHasRandom=False,VotePriority=1.000000,MutatorList="KeepIt.Keep1,NDdj4.DoubleJumpUT,NDgencli5.ND_Mut,NDgrap49c.GrapMut,NoSelfDamage.NoSelfDamage,Hitsounds.Hitsounds,LCWeapons_0025preview1.LCMutator,LCComboGib_sg1.LCComboGib_sg1,LCWeapons_0025preview1.FV_ColoredShock,TWFSightRadius.TWFSightRadius",Settings="bUseTranslocator=False,GoalTeamScore=0,Timelimit=10,bTournament=False,MinPlayers=4,Maxplayers=20,bBalanceTeams=True,GameSpeed=1.00,AirControl=0.350000",Packages="NDgencli5,NDgrap49c,NDdj4,KeepIt") ServerPackages=NDdj4 just a warning for those of you who think is easy piecy also at the end of [NDgrap49c.Grappling] HookSpeed=2700 HookKillMode=1 Range=5000.000000 FlySpeed=1.000000 FFlySpeed=1.000000 SpeedFactor=2.000000 bFlagFly=False bFlagNoAttach=True bFlagTeamTravel=False you can add bDropOnFire=False and you can camp while attached to a wall very useful mutator kind of a pain in the ass tho. also this piece [NDgencli5.ND_Mut] MessageTimer=30 bNotifyKeyBind=True [NDdj4.DoubleJumpUT] maxJumps=3 jumpType=2 jumpHeight=1.900000 [NDgrap49c.Grappling] HookSpeed=2700 HookKillMode=1 Range=5000.000000 FlySpeed=1.000000 FFlySpeed=1.000000 SpeedFactor=2.000000 bFlagFly=False bFlagNoAttach=True bFlagTeamTravel=False will not add it self to ut.ini so you have to do it manually, otherwise it will never work happy gaming everyone |
Auteur: | medor [ 17 Oct 2022, 22:09 ] |
Sujet du message: | Re: Nouveau Weapons Grapple NDgrap49c_Full |
Thx for clarify that. if the gametype allows it I prefer to use NewNet "fnn" |
Auteur: | Shado149 [ 30 Oct 2022, 19:40 ] |
Sujet du message: | Re: Nouveau Weapons Grapple NDgrap49c_Full |
oui ce FNN fonctionne correctement avec le mod MonsterhuntGold. par contre il est incompatible avec XC-Engine. D'ailleurs ce XC-engine je ne l'utilise plus. La dernière version de FNN est la 169. |
Auteur: | medor [ 30 Oct 2022, 20:52 ] |
Sujet du message: | Re: Nouveau Weapons Grapple NDgrap49c_Full |
oui il faut oublier XC-engine son bon coté sert a patcher le 469 |
Auteur: | Shado149 [ 24 Nov 2022, 16:37 ] |
Sujet du message: | Re: Nouveau Weapons Grapple NDgrap49c_Full |
ok. Le FNN en est a la version 170 maintenant. |
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