Nous sommes le 28 Mar 2024, 18:32


Online     TeamSpeak UT99     UnrealTournament-V3     Download     Utfiles medor     Vote Weborama     Vote Unrealtop200     Vote xtremetop100     free TeamSpeak     Unreal Soundtracks     Google    Mini-Chat Mini-Chat

Poster un nouveau sujet Répondre au sujet  [ 1 message ] 
 Nouveau Mods MBot_September_8_2015 
Auteur Message
Administrateur
Avatar de l’utilisateur

Inscription: 01 Oct 2008, 01:14
Messages: 5598
Nouveau message Nouveau Mods MBot_September_8_2015
Pour rendre les bots plus réactifs.
ils sautent plus haut vont plus vite prennent des armes et se bougent le c..
Mais ça doit pas êtres compatible avec les autres mods pour bots comme les très bons UTBots et TWFSightRadius.


Citation:
If you were asking what I've been doing last time, then I'll answer... maybe I did something - or maybe not very. I have modified Bot class into subclasses in purpose to create other Bots able to join normally in games like defaults but having small modifications. I cannot say then stuff is ready, maybe other people want more so stuff is available with full compilable resources. MBOT.zip (is the name of archive) - MBot comes from let's say Modified Bot or My Bot.

Short description tech related:
- wrapping (or so called sanity check) "if (Weapon != None)" else if I forgot whatever state feel free to put that where is missing;
- function CanFireAtEnemy() - looks like Bot has more mercy with doors (Doors are innocent LOL);
- state roaming has a few modifications - Don't like ? Put back default;..:
a) PickDestination will call at a moment something to gain Navigation even at 3500 UU range (if has been nasty boosted out - MH-ArdenValley.... cases);
b) Being loaded a bit with weaponry in DM will attempt to hunt an enemy (even ScriptedPawn);
c) It is not interested in a very very closer InventorySpot - attempt to remove stupid engine load while skating between 2 closer nodes - it's mapping fault but... whatever I did not loaded UScript more because at a moment with a wrong code will cause a nasty lag - this state is very powerful;
- faster in high skill - higher jump - I wanted them more challenging without using "adds";
- Because I did not find any valid information about "FindBestInventoryPath()" used intensive by Bot I was unable to debate things different so...

Being a child of Common Bot:
- will use JumpSpots and the rest of stuff common for Bot only - READ AGAIN;
- will use Bot specific A.I. weaponry code;
- will respond at TeamGamePlus A.I. directives as normal Bots are doing.
More Info has been placed in package. Package is stored in a G00gledrive folder which might be updated from time to time depending on needs which is here:
https://drive.google.com/folderview?id= ... sp=sharing
I have other works started and functional in big parts (shared there as well) - feel free to mess with them if you can understand what is about.
Because MBot can be configured in User.ini it might hold different skins or things compatible with common Bot.


Citation:
Features:
- MBot can jump 400UU not 325UU, MBot will run with 450 Speed if has
higher skill, step is a bit higher for small crappy ledges, swimming speed
is 300 - will get out of water faster;
- In DeathMatchPlus is probably triggered to kill non-players as well
if finds itself well rated;
- In Team-Games will scan A.I. directives a bit rarely in order to
release engine from a harder process - they really don't need to force a
high process useless;
- Function named CanFireAtEnemy() has been modified - other dumb Bot
habits are coming probably from engine deals with visible things;
- Certain functions were wrapped to gain better codes;
- The rest of intelligence is the same as like for originals: Map
trash = Bot Trash / Mod trash = Bot trash;
- State Roaming has been changed as long as I have noticed some
issues. In certain cases Bot seems to not very hunt an enemy - I won't
describe exactly what was crappy, I simply changed some deals;
- As for bad events occurred in the past when Bot has been blown out
of Paths Network I was doing a small stupid tweak making them to reach at
a PathNode in 3500 UU Range if has nothing else to do - if falls in a hole
at least will respawn helping rather than camping useless entire game.
Common A.I.?
Yes, this Bot can follow directives from TeamGamePlus games like
Assault, CTF, etc., exactly like original Bot the difference being a small
dead time added to gain engine resources. Due to some tweak against MH
v5.03 dumb A.I. retarded code I was preventing whatever thing, probably
this won't help Assault game but I don't care about that anyway as long as
I could see only a few AS servers and half of them were shit in big parts
- check and see "admins".




Téléchargement

http://unrealtournament.99.free.fr/utfi ... 8_2015.zip

_________________
UT99 files
Image
Image
Image
Image
Image
Image
Image


17 Sep 2015, 12:55
Profil Envoyer un e-mail
Afficher les messages postés depuis:  Trier par  
Poster un nouveau sujet Répondre au sujet  [ 1 message ] 


Qui est en ligne

Utilisateurs enregistrés : Aucun utilisateur enregistré


Vous ne pouvez pas poster de nouveaux sujets
Vous ne pouvez pas répondre aux sujets
Vous ne pouvez pas éditer vos messages
Vous ne pouvez pas supprimer vos messages
Vous ne pouvez pas joindre des fichiers

Rechercher:
Aller à:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.
Traduction par: phpBB-fr.com