Unreal Tournament 99
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Nouveau Mapvotes MapVoteULv1_2
http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=3365
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Auteur:  medor [ 09 Aoû 2015, 00:12 ]
Sujet du message:  Nouveau Mapvotes MapVoteULv1_2

Sans conteste la meilleure des mapvote actuelles. :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love: :love:
La seul récente qui respecte touts les résolutions d'affichage des joueurs.
Enfin des customconfiges en quantité suffisantes.
Pour les détailles et le coté optimisation c'est parfais.


Attention c'est la MapVoteULv1_1 , elle n'est pas moins aboutie que les MapVoteULv2 ( la v1 c'est toutes résolutions et la v2 c'est que les hautes résolutions car elle présente 8 colonnes de vote).




Citation:
=============================================================================
Map Vote Ultimate v1.1 for UT by Deepak O V & SpEcTra_7 (admin@ultimateut.in)
=============================================================================

Release Date 08/08/2015

What is Map Vote Ultimate v1.1?
===============================
Map Vote Ultimate is a Mapvote Mutator that allows the players to vote for the next map being played

Main Features:
==============

- Voting for up to 1024 maps
- 4 Customizable Map Lists+
- Added startup logo
- Added startup logo option (for client side)
- Customizable background, boxes, boxes text & titles color
- Up to 100 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Maplist assignments (up to 4x256 Filters)
- Predefined Maplist if noone voted (return to default maps)
- Automatically mapswitch to a predefinded Maplist if server is empty for a certain time (return to default maps)
- Priority System for Maplists
- Re-Vote limit (avoidable for certain maplists)
- Kickvote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and LeagueAssault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Mapplaycount report and Mapsequence report
- Detailed in-game Admin page for most of the configuration


Installation (Server)
=====================
1) copy the .u, .int and .ini files to the UT\System folder
2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry

[Engine.GameEngine]
ServerPackages=MapVoteULv1_1

Configuration
=============
The configuration is done in the file MapVoteULv1_1.ini
Most of the settings can be changed in-game too. If you log in as admin and open the Mapvote you will get an additional Admin Tab

Starting up Mapvote
===================
Fire up your server and choose "Map Vote Ultimate 1.1" from the Mutator Tab

Hints:
======
* to open the votemenu midgame use the following keybinding: "mutate bdbmapvote votemenu" or say !v
* to adjust settings in-game log in as admin and open the votemenu, you will get an additional admin tab for configuration ;)

FAQ: What settings do I need in MapVoteULv1_1.ini?
==================================================

1) Step 1: Loading Maps
-----------------------

For default gametypes there are predefined keys to enable the maps:
bDM=True
bLMS=True
bTDM=True
bDOM=True
bCTF=True
bAS=True

To load cusom gametypes, mutators and settomgs you can use up to 100 'CustomGameConfig's.
Here some examples to load iDM, iCTF, iAS, RocketArena and Bunnytrack:

DefaultSettings="FriendlyFireScale=0.0"
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="proDM",Mutators="",Settings="FriendlyFireScale=1.0")
CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[4]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="")
CustomGameConfig[5]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="")

* Mind: to distinct Maps with same name but different gametype/mutators/settings you have to change the prefix.
E.g.: to load Deathmatch and Insta-Deathmatch just change the prefix of the Insta-Deathmach to 'iAS'

* Custom Settings:
You can use several custom settings by seperating them with a comma. E.g.: "FriendlyFireScale=1.0,Aircontrol=0.8"
IMPORTANT: If you use custom settings in the CustomGameConfigs you have to make sure those settings get reset to Default for all other maps:
E.g.: DefaultSettings="FriendlyFireScale=0.0,AirControl=0.35"

2) Step 2: Assign the maps to a maplist
---------------------------------------

Tell the mapvote in which list the maps should be displayed. Use the (up to 48 per list) 'List1FilterX[Y]' variables for this.
You can use wildcards in the Filters. Some Examples:

Loading all Assault maps into List 1:
List1Filter[0]=AS-*

Loading AS-Asthenosphere, AS-Bridge and AS-Rook into list 3:
List3Filter[0]=AS-Asthenosphere
List3Filter[1]=AS-Bridge
List3Filter[2]=AS-Rook

Loading all iDM maps into List 4:
List4Filter[0]=iDM-

Hint: If you have changed some prefixes you can/have to use the new prefixes in the Filters (like iDM for Insta)
Hint: You can use Wildcards. E.g.: DM-A* or *castle*

Q: How do I add a clanlogo into mapvote (displayed in the middle of the Votewindow)?
A: LogoTexture=ClanLogoPackage.TextureName
Make sure the Clanlogo is added to the Serverpackages aswell

Q: Can I use wildcards in the filter?
A: Yes you can. E.g.: List1Filter[0]=AS-B* will filter all AS maps that start with the letter 'B'

Q: What are all the other parameters for?
A: Support forum: http://forum.ultimateut.in/

Version History:
================
MapVoteULv1_1:
* Added background, boxes, boxes text & titles color changing option
* Added Mapvote logo on/off option (for client side)
* Bind option problem fixed

MapVoteUL:
* Enhanced: Added an ExcludeFilter[1024] to remove special maps. This Filter can be enabled/disabled via admin menu

Visit
=====
http://forum.ultimateut.in/
http://ultimateut.in/




Téléchargement

http://unrealtournament.99.free.fr/utfi ... ULv1_2.zip

Auteur:  medor [ 02 Déc 2016, 20:49 ]
Sujet du message:  Re: Nouveau Mapvotes MapVoteULv1_1

Mise à jours

http://unrealtournament.99.free.fr/utfi ... ULv1_2.zip

Citation:
=================================================================
Map Vote Ultimate v1.2 for UT by Deepak O V (admin@ultimateut.tk)
=================================================================

Release Date 30/11/2016

What is Map Vote Ultimate v1.2?
===============================
Map Vote Ultimate is a Map vote Mutator that allows the players to vote for the next map being played

Main Features:
==============

- Voting for up to 4096 maps
- 4 Customizable Map Lists+
- Customizable background, boxes, boxes text & titles color
- Up to 48 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Map list assignments (up to 4x512 Filters)
- Predefined Map list if noone voted (return to default maps)
- Automatically map switch to a predefinded Map list if server is empty for a certain time (return to default maps)
- Priority System for Map lists
- Re-Vote limit (avoidable for certain map lists)
- Kick Vote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and League Assault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Map play count report and Map sequence report
- Detailed in-game Admin page for most of the configuration

Installation (Server)
=====================
1) copy the .u, .int and .ini files to the UT\System folder
2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry

[Engine.GameEngine]
ServerPackages=MapVoteULv1_2

Configuration
=============
The configuration is done in the file MapVoteULv1_2.ini
Most of the settings can be changed in-game too. If you log in as admin and open the Map Vote you will get an additional Admin Tab.
Make sure about (bReloadMapsOnRequestOnly=True in MapVoteULv1_2.ini) or (Check "Reload Maps on request only" option in Admin tab)
This option can prevent all time maps loading in server side. This option reduce CPU load & faster server restart.
If you added a new map in server click on "Reload Maps" button. It updates map names to "MapListTemp.ini" file.

UPDATE FROM MapVoteULv1_1 TO MapVoteULv1_2
==========================================
In MapVoteULv1_1 the MutatorActorConfig[] has been removed and merged into the CustomGameConfig[].
Remove the MutatorActorConfig[] entries and start the server and do a servertravel. The CustomGameConfig[] settings should now
have been expanded and you can apply the Mutators there.

Starting up Map Vote
====================
Fire up your server and choose "Map Vote Ultimate 1.2" from the Mutator Tab

Hints:
======
* to open the votemenu midgame use the following keybinding: "mutate bdbmapvote votemenu" or say !v (Command Utility installed).
* to adjust color settings for background, boxes, boxes text & titles, open the votemenu then click on "Config" tab to get color configuration.
* to adjust settings in-game log in as admin and open the votemenu, you will get an additional "Admin" tab for configuration.

FAQ: What settings do I need in MapVoteULv1_2.ini?
==================================================

1) Step 1: Loading Maps
-----------------------

For default gametypes there are predefined keys to enable the maps:
bDM=True
bLMS=True
bTDM=True
bDOM=True
bCTF=True
bAS=True

To load cusom gametypes, mutators and settings you can use up to 48 'CustomGameConfig's.
Here some examples to load iDM, iCTF, iAS, RocketArena and Bunnytrack:

DefaultSettings="FriendlyFireScale=0.0"
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="proDM",Mutators="",Settings="FriendlyFireScale=1.0")
CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[4]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="")
CustomGameConfig[5]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="")

* Mind: to distinct Maps with same name but different gametype/mutators/settings you have to change the prefix.
E.g.: to load Deathmatch and Insta-Deathmatch just change the prefix of the Insta-Deathmach to 'iAS'

* Custom Settings:
You can use several custom settings by seperating them with a comma. E.g.: "FriendlyFireScale=1.0,Aircontrol=0.8"
IMPORTANT: If you use custom settings in the CustomGameConfigs you have to make sure those settings get reset to Default for all other maps:
E.g.: DefaultSettings="FriendlyFireScale=0.0,AirControl=0.35"

2) Step 2: Assign the maps to a map list
----------------------------------------

Tell the Map Vote in which list the maps should be displayed. Use the (up to 512 per list) 'List1FilterX[Y]' variables for this.
You can use wildcards in the Filters. Some Examples:

Loading all Assault maps into List 1:
List1Filter[0]=AS-*

Loading AS-Asthenosphere, AS-Bridge and AS-Rook into list 3:
List3Filter[0]=AS-Asthenosphere
List3Filter[1]=AS-Bridge
List3Filter[2]=AS-Rook

Loading all TDM maps into List 4:
List4Filter[0]=TDM-*

Hint: If you have changed some prefixes you can/have to use the new prefixes in the Filters (like iDM for Insta)
Hint: You can use Wildcards. E.g.: DM-A* or *castle*

Q: How do I add a clanlogo into Map Vote (displayed in the middle of the Vote window)?
A: LogoTexture=ClanLogoPackage.TextureName
Make sure the Clanlogo is added to the Server packages as well

Q: Can I use wildcards in the filter?
A: Yes you can. E.g.: List1Filter[0]=AS-B* will filter all AS maps that start with the letter 'B'

Q: What are all the other parameters for?
A: Support forum: http://forum.ultimateut.tk/

Version History:
================
MapVoteULv1_2:
--------------
* Added : Search option
* Added : 4096 maps support
* Enhanced : Loading state
* Added : 4x512 Filters
* Added : 4096 Exclude Filter
* Added : 48 Custom Game Config in Admin tab window & MapVoteULv1_2.ini file
* Added : Inside Map Vote Tips html code for faster loading
* Removed : 100 Custom Game Config in MapVoteULv1_1.ini file
* Removed : (!) say commands

MapVoteULv1_1:
--------------
* Added background, boxes, boxes text & titles color changing option
* Added Mapvote logo on/off option (for client side)
* Bind option problem fixed

MapVoteUL:
----------
* Enhanced: Added an ExcludeFilter[1024] to remove special maps. This Filter can be enabled/disabled via admin menu

Visit
=====
http://forum.ultimateut.tk/
http://ultimateut.tk/

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