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Nouveau Mapvotes MapVoteULv1_2 http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=3365 |
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Auteur: | medor [ 09 Aoû 2015, 00:12 ] |
Sujet du message: | Nouveau Mapvotes MapVoteULv1_2 |
Sans conteste la meilleure des mapvote actuelles. La seul récente qui respecte touts les résolutions d'affichage des joueurs. Enfin des customconfiges en quantité suffisantes. Pour les détailles et le coté optimisation c'est parfais. Attention c'est la MapVoteULv1_1 , elle n'est pas moins aboutie que les MapVoteULv2 ( la v1 c'est toutes résolutions et la v2 c'est que les hautes résolutions car elle présente 8 colonnes de vote). Citation: ============================================================================= Map Vote Ultimate v1.1 for UT by Deepak O V & SpEcTra_7 (admin@ultimateut.in) ============================================================================= Release Date 08/08/2015 What is Map Vote Ultimate v1.1? =============================== Map Vote Ultimate is a Mapvote Mutator that allows the players to vote for the next map being played Main Features: ============== - Voting for up to 1024 maps - 4 Customizable Map Lists+ - Added startup logo - Added startup logo option (for client side) - Customizable background, boxes, boxes text & titles color - Up to 100 Custom gametypes where you can assign Prefixes, Mutators and Settings - Filter system (supporting Wildcards) to implement detailed Maplist assignments (up to 4x256 Filters) - Predefined Maplist if noone voted (return to default maps) - Automatically mapswitch to a predefinded Maplist if server is empty for a certain time (return to default maps) - Priority System for Maplists - Re-Vote limit (avoidable for certain maplists) - Kickvote to kick players - Displaying a Clanlogo within the votemenu - Support for Assault and LeagueAssault - Automatic removal of crashed maps (to prevent them to be revoted) - Mapplaycount report and Mapsequence report - Detailed in-game Admin page for most of the configuration Installation (Server) ===================== 1) copy the .u, .int and .ini files to the UT\System folder 2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry [Engine.GameEngine] ServerPackages=MapVoteULv1_1 Configuration ============= The configuration is done in the file MapVoteULv1_1.ini Most of the settings can be changed in-game too. If you log in as admin and open the Mapvote you will get an additional Admin Tab Starting up Mapvote =================== Fire up your server and choose "Map Vote Ultimate 1.1" from the Mutator Tab Hints: ====== * to open the votemenu midgame use the following keybinding: "mutate bdbmapvote votemenu" or say !v * to adjust settings in-game log in as admin and open the votemenu, you will get an additional admin tab for configuration FAQ: What settings do I need in MapVoteULv1_1.ini? ================================================== 1) Step 1: Loading Maps ----------------------- For default gametypes there are predefined keys to enable the maps: bDM=True bLMS=True bTDM=True bDOM=True bCTF=True bAS=True To load cusom gametypes, mutators and settomgs you can use up to 100 'CustomGameConfig's. Here some examples to load iDM, iCTF, iAS, RocketArena and Bunnytrack: DefaultSettings="FriendlyFireScale=0.0" CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="") CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="proDM",Mutators="",Settings="FriendlyFireScale=1.0") CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF",Mutators="BotPack.InstaGibDM",Settings="") CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="BotPack.InstaGibDM",Settings="") CustomGameConfig[4]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="") CustomGameConfig[5]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="") * Mind: to distinct Maps with same name but different gametype/mutators/settings you have to change the prefix. E.g.: to load Deathmatch and Insta-Deathmatch just change the prefix of the Insta-Deathmach to 'iAS' * Custom Settings: You can use several custom settings by seperating them with a comma. E.g.: "FriendlyFireScale=1.0,Aircontrol=0.8" IMPORTANT: If you use custom settings in the CustomGameConfigs you have to make sure those settings get reset to Default for all other maps: E.g.: DefaultSettings="FriendlyFireScale=0.0,AirControl=0.35" 2) Step 2: Assign the maps to a maplist --------------------------------------- Tell the mapvote in which list the maps should be displayed. Use the (up to 48 per list) 'List1FilterX[Y]' variables for this. You can use wildcards in the Filters. Some Examples: Loading all Assault maps into List 1: List1Filter[0]=AS-* Loading AS-Asthenosphere, AS-Bridge and AS-Rook into list 3: List3Filter[0]=AS-Asthenosphere List3Filter[1]=AS-Bridge List3Filter[2]=AS-Rook Loading all iDM maps into List 4: List4Filter[0]=iDM- Hint: If you have changed some prefixes you can/have to use the new prefixes in the Filters (like iDM for Insta) Hint: You can use Wildcards. E.g.: DM-A* or *castle* Q: How do I add a clanlogo into mapvote (displayed in the middle of the Votewindow)? A: LogoTexture=ClanLogoPackage.TextureName Make sure the Clanlogo is added to the Serverpackages aswell Q: Can I use wildcards in the filter? A: Yes you can. E.g.: List1Filter[0]=AS-B* will filter all AS maps that start with the letter 'B' Q: What are all the other parameters for? A: Support forum: http://forum.ultimateut.in/ Version History: ================ MapVoteULv1_1: * Added background, boxes, boxes text & titles color changing option * Added Mapvote logo on/off option (for client side) * Bind option problem fixed MapVoteUL: * Enhanced: Added an ExcludeFilter[1024] to remove special maps. This Filter can be enabled/disabled via admin menu Visit ===== http://forum.ultimateut.in/ http://ultimateut.in/ Téléchargement http://unrealtournament.99.free.fr/utfi ... ULv1_2.zip |
Auteur: | medor [ 02 Déc 2016, 20:49 ] |
Sujet du message: | Re: Nouveau Mapvotes MapVoteULv1_1 |
Mise à jours http://unrealtournament.99.free.fr/utfi ... ULv1_2.zip Citation: ================================================================= Map Vote Ultimate v1.2 for UT by Deepak O V (admin@ultimateut.tk) ================================================================= Release Date 30/11/2016 What is Map Vote Ultimate v1.2? =============================== Map Vote Ultimate is a Map vote Mutator that allows the players to vote for the next map being played Main Features: ============== - Voting for up to 4096 maps - 4 Customizable Map Lists+ - Customizable background, boxes, boxes text & titles color - Up to 48 Custom gametypes where you can assign Prefixes, Mutators and Settings - Filter system (supporting Wildcards) to implement detailed Map list assignments (up to 4x512 Filters) - Predefined Map list if noone voted (return to default maps) - Automatically map switch to a predefinded Map list if server is empty for a certain time (return to default maps) - Priority System for Map lists - Re-Vote limit (avoidable for certain map lists) - Kick Vote to kick players - Displaying a Clanlogo within the votemenu - Support for Assault and League Assault - Automatic removal of crashed maps (to prevent them to be revoted) - Map play count report and Map sequence report - Detailed in-game Admin page for most of the configuration Installation (Server) ===================== 1) copy the .u, .int and .ini files to the UT\System folder 2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry [Engine.GameEngine] ServerPackages=MapVoteULv1_2 Configuration ============= The configuration is done in the file MapVoteULv1_2.ini Most of the settings can be changed in-game too. If you log in as admin and open the Map Vote you will get an additional Admin Tab. Make sure about (bReloadMapsOnRequestOnly=True in MapVoteULv1_2.ini) or (Check "Reload Maps on request only" option in Admin tab) This option can prevent all time maps loading in server side. This option reduce CPU load & faster server restart. If you added a new map in server click on "Reload Maps" button. It updates map names to "MapListTemp.ini" file. UPDATE FROM MapVoteULv1_1 TO MapVoteULv1_2 ========================================== In MapVoteULv1_1 the MutatorActorConfig[] has been removed and merged into the CustomGameConfig[]. Remove the MutatorActorConfig[] entries and start the server and do a servertravel. The CustomGameConfig[] settings should now have been expanded and you can apply the Mutators there. Starting up Map Vote ==================== Fire up your server and choose "Map Vote Ultimate 1.2" from the Mutator Tab Hints: ====== * to open the votemenu midgame use the following keybinding: "mutate bdbmapvote votemenu" or say !v (Command Utility installed). * to adjust color settings for background, boxes, boxes text & titles, open the votemenu then click on "Config" tab to get color configuration. * to adjust settings in-game log in as admin and open the votemenu, you will get an additional "Admin" tab for configuration. FAQ: What settings do I need in MapVoteULv1_2.ini? ================================================== 1) Step 1: Loading Maps ----------------------- For default gametypes there are predefined keys to enable the maps: bDM=True bLMS=True bTDM=True bDOM=True bCTF=True bAS=True To load cusom gametypes, mutators and settings you can use up to 48 'CustomGameConfig's. Here some examples to load iDM, iCTF, iAS, RocketArena and Bunnytrack: DefaultSettings="FriendlyFireScale=0.0" CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="") CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="proDM",Mutators="",Settings="FriendlyFireScale=1.0") CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF",Mutators="BotPack.InstaGibDM",Settings="") CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="BotPack.InstaGibDM",Settings="") CustomGameConfig[4]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="") CustomGameConfig[5]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="") * Mind: to distinct Maps with same name but different gametype/mutators/settings you have to change the prefix. E.g.: to load Deathmatch and Insta-Deathmatch just change the prefix of the Insta-Deathmach to 'iAS' * Custom Settings: You can use several custom settings by seperating them with a comma. E.g.: "FriendlyFireScale=1.0,Aircontrol=0.8" IMPORTANT: If you use custom settings in the CustomGameConfigs you have to make sure those settings get reset to Default for all other maps: E.g.: DefaultSettings="FriendlyFireScale=0.0,AirControl=0.35" 2) Step 2: Assign the maps to a map list ---------------------------------------- Tell the Map Vote in which list the maps should be displayed. Use the (up to 512 per list) 'List1FilterX[Y]' variables for this. You can use wildcards in the Filters. Some Examples: Loading all Assault maps into List 1: List1Filter[0]=AS-* Loading AS-Asthenosphere, AS-Bridge and AS-Rook into list 3: List3Filter[0]=AS-Asthenosphere List3Filter[1]=AS-Bridge List3Filter[2]=AS-Rook Loading all TDM maps into List 4: List4Filter[0]=TDM-* Hint: If you have changed some prefixes you can/have to use the new prefixes in the Filters (like iDM for Insta) Hint: You can use Wildcards. E.g.: DM-A* or *castle* Q: How do I add a clanlogo into Map Vote (displayed in the middle of the Vote window)? A: LogoTexture=ClanLogoPackage.TextureName Make sure the Clanlogo is added to the Server packages as well Q: Can I use wildcards in the filter? A: Yes you can. E.g.: List1Filter[0]=AS-B* will filter all AS maps that start with the letter 'B' Q: What are all the other parameters for? A: Support forum: http://forum.ultimateut.tk/ Version History: ================ MapVoteULv1_2: -------------- * Added : Search option * Added : 4096 maps support * Enhanced : Loading state * Added : 4x512 Filters * Added : 4096 Exclude Filter * Added : 48 Custom Game Config in Admin tab window & MapVoteULv1_2.ini file * Added : Inside Map Vote Tips html code for faster loading * Removed : 100 Custom Game Config in MapVoteULv1_1.ini file * Removed : (!) say commands MapVoteULv1_1: -------------- * Added background, boxes, boxes text & titles color changing option * Added Mapvote logo on/off option (for client side) * Bind option problem fixed MapVoteUL: ---------- * Enhanced: Added an ExcludeFilter[1024] to remove special maps. This Filter can be enabled/disabled via admin menu Visit ===== http://forum.ultimateut.tk/ http://ultimateut.tk/ |
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