Unreal Tournament 99

Nouveau Weapons FoodFightRC2 FoodFightRC3
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Auteur:  dopple [ 16 Mai 2015, 21:09 ]
Sujet du message:  Nouveau Weapons FoodFightRC2 FoodFightRC3

papercoffee has released a tester to his new mutator:
Download · http://tinyurl.com/lra87do

It's fun!
I'll be linking paper to this post so he can hopefully respond to any commentary it generates.

Auteur:  medor [ 17 Mai 2015, 09:54 ]
Sujet du message:  Re: =FOOD FIGHT=

La démarche depapercoffee est intéressante mais on retrouve encore la main d'un autre coder "Gopo" qui impose encore ici un scoreboard qui ne respecte pas les configuration des joueurs tant pour leurs résolutions et leurs crosshaires.

Je met donc pour le moment ce "mod" dans les armes

Aux fin de faciliter les recherche ,d 'éviter que fleurisse toutes sortes de noms exotiques , de ne pas confondre avec le armes FF je renomme aussi l'archive par son frais nom FoodFightRC2.
Plus d'image et video http://www.moddb.com/mods/food-fight

Thank you for trying Release Candidate 2 (open beta test) of the Food Fight mod. First off, have a great time playing this mod. It's been a lot of fun for us to put this together and this download is the culmination of many hours of work by multiple people. If you had a good time and you feel like the mod could be improved upon please drop by UT99.org and either message 'papercoffee' or post into the Food Fight FEEDback (get it? haha) thread. Your opinions are really important to us while we finish up this mod.

Still to come:
There is one more pickup to do. It's a pack of antacid and it will replace the shieldbelt. There will also be one more weapon, the most powerful in the mod. Let's just say when your mother said "Eat your broccoli!" she certainly did NOT have this in mind...Lastly there will be a gametype called "Capture the Burger" that will function much like CTF so that bots will be fully compatible.

Existing bugs that are known:
The bots will freeze at times. Because the weapons use so many custom animations it can cause the bot intelligence to malfunction. It's being dealt with. That's really the last big problem although a basket of smaller ones are also on the fix list. This current build though is very functional and will give you a great idea what the finished product is going to look like. (Brocconade is currently being worked on so it's still buggy)

Copy the files from the "System" folder in the zip file into the system folder of your installation. Do the same with "Textures". Select "Food Fight ver:RC2" from the mod list and pick a map.

The ini file has some options explained here:

GiveAllWeapons=False <--set to true to spawn with all weapons every time

MissileSpeed=1000 <--changes the speed of the seeking carrot projectile
TurnRadius=100 <--increasing this makes the carrot more accurate and harder to escape

Here's a quick rundown of the weapons. They have some functionality that's not always readily apparent so scan this over quickly to learn things you might miss:

Frying pan: Melee weapon, wield it like Thor's hammer. If you swing with proper timing you can destroy an incoming projectile and completely protect yourself.

Can Opener: Default weapon. Uses three ammo cans, switch with alt-fire if you pick them up. Bean can is normal fire, Sweet Cherry is lower damage but machine gun fast, Halapeno has only seven rounds but it is instant death if you are hit.

Carroteer: Shoots a flying carrot, alt mode is a zoom function. Has automatic "seeking" mode if you fire while your enemy is centered in your crosshair. If the carrot hits a surface and the angle isn't too sharp it will stick into the surface. Carrots can block doorways, be used as makeshift stairs, and many other ways. The stuck carrots can also be destroyed so if you find one blocking your way you can remove it with a little effort.

HA&KA Steinfrucht: Medium to long distance sniper rifle. Deadly with a hit to the enemy's head, it's a single shot with fast reload. The gun has a fork strapped to the end and alt-fire can be used to stab. The stab has limited range but it's very deadly. May be the least obvious but most deadly weapon in close quarters combat. Keep your distance if you see your enemy holding it.

Papricannon: Single shot cannon that lobs exploding peppers. Alt-fire will allow you to explode it on command.

PeanutGun: Machine gun that fires high velocity peanuts. Primary fire is fast but inaccurate. Alt fire is a three shot burst but it's much more accurate.

Salad thrower: Primary fire slings a tossed salad out in a spray patters. Alt fire is double the salad for double the ammo used. Alt fire can be used like the hammer jump to reach high ledges. With a little practice you will be able to do it without taking any damage.

Saucier: Primary fire is a stream of hot sauce, very fast fire rate. Alt fire is a glob of sauce that burns whatever it touches. The longer you hold alt fire the larger the glob. Beware though, the fire will burn anyone nearby and it loves to spread if anything is close. Hint- you can burn the carrots stuck in the walls. Catch you opponent building a stairwell and burn him from the bottom up! Remember if the fire is spreading it becomes more dangerous as the number of items on fire increases. Get too close and you might find yourself on fire...

Toastanator: Primary fire shoots a slice of hot buttered toasty madness downrange. Alt fire shoots up to four at once, depending on how many are in your toaster. Don't get caught watching the glowy embers or you could find yourself....toasted.

Jelly Jumper: Toss anywhere, makes a multiple use jump pad. Can be burned, destroyed, or knocked away. Throw at your enemy to make them fly into the air.

Brocconade: Throw it. Run away. Seriously, run away.

Ferali for his continued support. Much of the weapon code is based on things he created. His open code policy has greatly improved this mod by allowing us to build upon what he had made. Thank you!
papercoffee for his unending quest to get this mod done. All the artwork is his and the entire theme comes from his imagination. Almost all the things you see done were born in his imagination. That strange, crazy world...
GenMoKai created every one of the custom models used as well as the entire animation package for each. He really captured the sprit of the mod and designed weapons and pickups that fit well together and wear paper's artwork perfectly.
rohitggarg for primary coding of the early weapon package and design of the weapon's mod system. Good luck my friend, wherever you are.


http://unrealtournament.99.free.fr/utfi ... ghtRC2.zip

Rappel ChefOfHell real name BossSkins_Cook


http://medor.no-ip.org/index.php?dir=Sk ... OfHell.zip

Auteur:  medor [ 19 Mai 2015, 18:57 ]
Sujet du message:  Re: Nouveau Weapons FoodFightRC2 FoodFightRC3

Update FoodFightRC3


http://medor.no-ip.org/index.php?dir=We ... ghtRC3.zip

Auteur:  medor [ 11 Juil 2015, 17:37 ]
Sujet du message:  Re: Nouveau Weapons FoodFightRC2 FoodFightRC3

Auteur:  dopple [ 15 Mar 2017, 16:52 ]
Sujet du message:  Re: Nouveau Weapons FoodFightRC2 FoodFightRC3

There's been a MonsterHunt version made · https://ut99.org/viewtopic.php?f=34&t=12087

Auteur:  medor [ 15 Mar 2017, 18:25 ]
Sujet du message:  Re: Nouveau Weapons FoodFightRC2 FoodFightRC3

http://medor.no-ip.org/index.php?dir=Ga ... FoodFight/

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