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 Nouveau Patches XC_Engine XC_Engine_09 
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Inscription: 01 Oct 2008, 01:14
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Nouveau message Nouveau Patches XC_Engine XC_Engine_09
Citation:
=================
Global features:
=================
- (All) Logging when the native functions in the engine Start/End for better documentation.
- (Dedicated Server) Initialization and update of Moving Brush Tracker in Dedicated servers.
- (Dedicated Server) Moving brush tracker fix can be ignored on certain user-defined maps.
- (Server) Ability to send 'undownloadable' maps.
- (Server, Standalone player) Faster map list generation algorithm via GetMapName() native hack.
- (Server, Standalone player) Retrieval of map list can now be sorted globally or by folder.
- (All) Makes several properties from native only classes visible to UnrealScript, player commands and edit windows (win32). Below table for more info.
- (All) Timing fix for computers that change CPU frequencies (STILL NEEDS DUALCORE FIX INSTALLED!)
- (Server, Standalone player) PlayerPawn.GetWeapon function enhanced in runtime, works in any engine version.
- (Server, Standalone player) ScriptedPawn.SetEnemy function enhanced in runtime, attacks bots as well.
- (Server, Standalone player) UT_Eightball.NormalFire.Tick function enhanced in runtime, accessed none log warning fixed when use by bots.
- (Server, Standalone player) Bot.SetOrders function enhanced in runtime, accessed none log warning fixed when issued with monsters in the map.
- (Server, Standalone player) PlayerCanSeeMe() native function replaced with a bugfixed and crash-free version.
- (Server) PreLogin hook allows other actors to deny players from joining servers.
- (Server) TravelManager subsystem providing extended inventory handling for Coop games (don't lose items on reconnect).
- (All) Version 451 GET and SET command functionality.
- (Client) Automatic cache conversion to desired directories.
NEW
- (All) Collision Octree replacing the old hash. (experimental)
- (All) Cleaner map switch by nulling out transient actor references to the main level.


Citation:
Collision octree implemented.
Fixed engine hooks not being shut down after initial fly-by map.
Removed Unneeded code.
Added bEnableDebugLogs property to filter out most debug information.
Added actor reference cleaner for Transient/Entry/ScriptedTexture objects, prevents most mapswitch crashes.
Fixed cache converter doing funky stuff when there's multiple folders for the same file type.
Included Octree, Transient cleaner and Travel Manager source code.




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http://unrealtournament.99.free.fr/utfi ... ine_09.zip

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