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Map Vote Ultimate v2.1 for UT by Deepak O V & SpEcTra_7 (
admin@ultimateut.in)
=============================================================================
Release Date 14/02/2015
Map Vote Ultimate needs 1024X768 or more resolutions for fitting column width on the screen.
What is Map Vote Ultimate v2.1?
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Map Vote Ultimate is a Mapvote Mutator that allows the players to vote for the next map being played
Main Features:
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- Voting for up to 2024 maps
- 8 Customizable Map Lists+
- Added startup logo
- Customizable Mapvote Background Color
- Added Mapvote background color changing window
- Customizable Mapvote Map box text Color
- Up to 200 Custom gametypes where you can assign Prefixes, Mutators and Settings
- Filter system (supporting Wildcards) to implement detailed Maplist assignments (up to 8x256 Filters)
- Predefined Maplist if noone voted (return to default maps)
- Automatically mapswitch to a predefinded Maplist if server is empty for a certain time (return to default maps)
- Priority System for Maplists
- Re-Vote limit (avoidable for certain maplists)
- Kickvote to kick players
- Displaying a Clanlogo within the votemenu
- Support for Assault and LeagueAssault
- Automatic removal of crashed maps (to prevent them to be revoted)
- Mapplaycount report and Mapsequence report
- Detailed in-game Admin page for most of the configuration
Installation (Server)
=====================
1) copy the .u, .int and .ini files to the UT\System folder
2) add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
[Engine.GameEngine]
ServerPackages=MapVoteULv2_1
Configuration
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The configuration is done in the file MapVoteULv2_1.ini
Most of the settings can be changed in-game too. If you log in as admin and open the Mapvote you will get an additional Admin Tab
UPDATE FROM MapVoteULv2 TO MapVoteULv2_1
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In MapVoteUL the MutatorActorConfig[] has been removed and merged into the CustomGameConfig[].
Remove the MutatorActorConfig[] entries and start the server and do a servertravel. The CustomGameConfig[] settings should now
have been expanded and you can apply the Mutators there.
Starting up Mapvote
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Fire up your server and choose "Map Vote Ultimate 2.1" from the Mutator Tab
Hints:
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* to open the votemenu midgame use the following keybinding: "mutate bdbmapvote votemenu" or say !v
* to open the Background color changing in midgame use the following keybinding: "mutate bdbmapvote help" or say !mvc
* to adjust settings in-game log in as admin and open the votemenu, you will get an additional admin tab for configuration
FAQ: What settings do I need in MapVoteULv2_1.ini?
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1) Step 1: Loading Maps
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For default gametypes there are predefined keys to enable the maps:
bDM=True
bLMS=True
bTDM=True
bDOM=True
bCTF=True
bAS=True
To load cusom gametypes, mutators and settomgs you can use up to 200 'CustomGameConfig's.
Here some examples to load iDM, iCTF, iAS, RocketArena and Bunnytrack:
DefaultSettings="FriendlyFireScale=0.0"
CustomGameConfig[0]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="iDM",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[1]=(bEnabled=True,GameClass="Botpack.DeathMatchPlus",NewPrefix="proDM",Mutators="",Settings="FriendlyFireScale=1.0")
CustomGameConfig[2]=(bEnabled=True,GameClass="BotPack.CTFGame",NewPrefix="iCTF",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[3]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="iAS",Mutators="BotPack.InstaGibDM",Settings="")
CustomGameConfig[4]=(bEnabled=True,GameClass="RocketArena.RocketArenaGame",NewPrefix="")
CustomGameConfig[5]=(bEnabled=True,GameClass="BunnyTrack.BunnyTrackGame",NewPrefix="")
* Mind: to distinct Maps with same name but different gametype/mutators/settings you have to change the prefix.
E.g.: to load Deathmatch and Insta-Deathmatch just change the prefix of the Insta-Deathmach to 'iAS'
* Custom Settings:
You can use several custom settings by seperating them with a comma. E.g.: "FriendlyFireScale=1.0,Aircontrol=0.8"
IMPORTANT: If you use custom settings in the CustomGameConfigs you have to make sure those settings get reset to Default for all other maps:
E.g.: DefaultSettings="FriendlyFireScale=0.0,AirControl=0.35"
2) Step 2: Assign the maps to a maplist
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Tell the mapvote in which list the maps should be displayed. Use the (up to 48 per list) 'List1FilterX[Y]' variables for this.
You can use wildcards in the Filters. Some Examples:
Loading all Assault maps into List 1:
List1Filter[0]=AS-*
Loading AS-Asthenosphere, AS-Bridge and AS-Rook into list 3:
List3Filter[0]=AS-Asthenosphere
List3Filter[1]=AS-Bridge
List3Filter[2]=AS-Rook
Loading all iDM maps into List 4:
List4Filter[0]=iDM-
Hint: If you have changed some prefixes you can/have to use the new prefixes in the Filters (like iDM for Insta)
Hint: You can use Wildcards. E.g.: DM-A* or *castle*
Q: How do I add a clanlogo into mapvote (displayed in the middle of the Votewindow)?
A: LogoTexture=ClanLogoPackage.TextureName
Make sure the Clanlogo is added to the Serverpackages aswell
Q: Can I use wildcards in the filter?
A: Yes you can. E.g.: List1Filter[0]=AS-B* will filter all AS maps that start with the letter 'B'
Q: What are all the other parameters for?
A: Support forum:
http://forum.ultimateut.in/Version History:
================
MapVoteULv2_1:
* Changed background color
* Added background color changing window
* Added Mapvote logo
* Fixed log error
MapVoteULv2:
* Added : 8 maplist boxs
* Added : Map box text Color
* Added : Mapvote background color
* Added : (!) say commands
* Fixed : Mapvote tips html file
* Enhanced: No 256 maps limit per MapList any more. All 2024 maps can be put into one list if desired
* Enhanced: Improved maploading/filter algorithm. Maps that get filtered off do not count for the maplimit any more. So all 2024 map slots can be used for visible maps.
* Enhanced: Added an ExcludeFilter[2048] to remove special maps. This Filter can be enabled/disabled via admin menu
* Enhanced: You can enabled/disabled 30 Custom Gametypes in admin window
Visit
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http://forum.ultimateut.in/http://ultimateut.in/