Unreal Tournament 99
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Mise à jours Patches XC_Engine XC_Engine_07
http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=2764
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Auteur:  medor [ 11 Jan 2015, 11:17 ]
Sujet du message:  Mise à jours Patches XC_Engine XC_Engine_07

XC Engine 07 Remplace l'engine de UT pour apporter des modifications. Il est compatible UT 436 et 451.Son utilité est plus ciblée pour les servers.

Citation:
- (All) Logging when the native functions in the engine Start/End for better documentation.
- (Dedicated Server) Initialization and update of Moving Brush Tracker in Dedicated servers.
- (Dedicated Server) Moving brush tracker fix can be ignored on certain user-defined maps.
- (Server) Ability to send 'undownloadable' maps.
- (Server, Standalone player) Faster map list generation algorithm via GetMapName() native hack.
- (Server, Standalone player) Retrieval of map list can now be sorted globally or by folder.
- (All) Makes several properties from native only classes visible to UnrealScript, player commands and edit windows (win32). Below table for more info.
- (All) Timing fix for computers that change CPU frequencies (STILL NEEDS DUALCORE FIX INSTALLED!)
- (Server, Standalone player) PlayerPawn.GetWeapon function enhanced in runtime, works in any engine version.
- (Server, Standalone player) ScriptedPawn.SetEnemy function enhanced in runtime, attacks bots as well.
- (Server, Standalone player) UT_Eightball.NormalFire.Tick function enhanced in runtime, accessed none log warning fixed when use by bots.
- (Server) PreLogin hook allows other actors to deny players from joining servers.
- (Server) TravelManager subsystem providing extended inventory handling for Coop games (don't lose items on reconnect).
- (All) Version 451 GET and SET command functionality.
- (Client) Automatic cache conversion to desired directories.




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http://unrealtournament.99.free.fr/utfi ... ine_07.zip

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