Unreal Tournament 99
http://unrealtournament.99.free.fr/forum/

Nouveau Tutorials ACE_NewNet_Player_Settings
http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=2762
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Auteur:  medor [ 08 Jan 2015, 13:34 ]
Sujet du message:  Nouveau Tutorials ACE_NewNet_Player_Settings

ACE et NewNet sont devenus incontournable sur la plupart des servers.

UnrealTournament.ini
ctrl+f
keepalivetime
keepalivetime=0.0

^^ After doing the above hop in an online game... the packets/sec out should pretty consistently match your FPS.


User.ini
ctrl+f
acev0
[ACEv08g_C.ACENative]
CrosshairScale=1.000000
TimingMode=5
SleepMode=1
CheckPriority=0
bNonStrictCapping=True
bDisableSoundFix=False
bForceHighPerf=True
DemoStatusMode=4
DemoStatusXOffset=0
DemoStatusYOffset=0

[ACEv08h_C.ACENative]
CrosshairScale=1.000000
TimingMode=5
SleepMode=1
CheckPriority=0
bNonStrictCapping=True
bDisableSoundFix=False
bForceHighPerf=True
DemoStatusMode=4
DemoStatusXOffset=0
DemoStatusYOffset=0


There should actually be fewer bugs in NewNet than in reg (though it may depend on how you define a bug). If it feels overly buggy for you, there's a good chance you need to tweak your config. If your UT is setup for reg/zp, it's pretty likely that you'll experience some issues. I would start with "mutate ace highperftoggle" and "netspeed 20000" (or higher) and adding " -cpuspeed=3200" (or whatever your CPU speed is in MHz) to your UT's starting line.

I've seen many people instantly go from hating NewNet to loving it after they fixed their config.

Type "myhitsounds" in console to override the server's forced hitsound.

[OpenGLDrv.OpenGLRenderDevice]
ZRangeHack=False



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