Nouveau Zeroping Newnet NewNetUnrealv0_9_2
Certains de vous attendiez cette version qui permet de retrouver les réglages de l'UT Original.
Vous pouvez en effet modifier les dégât infligés de chaque armes et la cadence de tir du sniper ceci aux fin de retrouver la normalité.
J'ai ajouté une mapvote pour vous faciliter le travail (fonctionne pas entièrement off-line)
Exemple:
ShockDamagePri=34 est la valeur Newnet
Pour retrouver la bonne valeur de 60 et ce du au mode hardcore vous devez éditer 60:1.5=40
Donc ShockDamagePri=40
Pour ce qui est du rate of fire pour le sniper.
SniperSpeed=0.700000 à repasser sur SniperSpeed=1.000000
SniperArena et ShockDom ne sont pas affecté par ces valeurs (elles étais pas modifiés)Info des valeurs initiales et modifications http://www.globalunreal.com/forums/view ... f=4&t=1025Old_Netcode_vs_NewNet http://unrealtournament.99.free.fr/utfi ... NewNet.zip GitHub https://github.com/timbur/NewNet-for-UT99 Ne pas mettre l'exemple ci dessous en copier coller dans votre UT.ini mais attendre qu'il soit généré automatiquement puis l'éditer.
Il persiste probablement les bugs du lance rocket et du marteau.
Des versions sont en préparation avec une attention particulière contre la lutte anti hack-cheat.Code:
[NewNetUnrealv0_9_2.UTPure]
EnforcerDamagePri=14
EnforcerDamageSec=14
BioDamagePri=20
BioDamageSec=200
ShockDamagePri=34
ShockDamageSec=55
ShockDamageCombo=165
PulseDamagePri=20
PulseDamageSec=3
RipperDamagePri=30
RipperDamageSec=34
MinigunDamagePri=8
MinigunDamageSec=11
FlakDamagePri=16
FlakDamageSec=70
RocketDamagePri=75
RocketDamageSec=80
SniperDamagePri=40
HeadshotDamage=90
SniperSpeed=0.700000
bUTPureEnabled=True
Advertise=1
AdvertiseMsg=1
bAllowCenterView=False
CenterViewDelay=1.000000
bAllowBehindView=False
TrackFOV=2
bAllowMultiWeapon=False
bFastTeams=True
bUseClickboard=True
MinClientRate=12000
bAdvancedTeamSay=True
ForceSettingsLevel=2
bNoLockdown=True
bWarmup=True
bCoaches=False
bAutoPause=False
ForceModels=1
ImprovedHUD=1
bDelayedPickupSpawn=False
bTellSpectators=False
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
DefaultHitSound=2
DefaultTeamHitSound=3
bForceDefaultHitSounds=False
TeleRadius=210
ThrowVelocity=750
bForceDemo=False
[NewNetWeaponsv0_9_2.PureStat]
bEnabled=True
Citation:
By TimTim » Tue Jul 22, 2014 7:23 pm
Even though I really shouldn't have spent the time on it, I went ahead and make a few updates to NewNet this morning. The changes should, in theory, prevent the magnitude of certain exploits, but we
won't know for sure until some noob comes along and tries the hack again. I'm aware of a couple of other potential exploits and I have two more versions already compiled that will prevent them, but I'll
save them for later so that these idiot script kiddies will waste more of their time trying to hack those, only to be shut down immediately, twice.
I also added the ability for server admins to set custom damage values for all weapons, as well as the sniper's rate of fire, since quite a few people have been asking for these features. I still need to
do a few things to make this work properly for projectiles, but configuring minigun, pulse, sniper, and shock should all work. You'll see the lines under the [NewNetUnrealv0_9_2.UTPure] section after
running the mod once. The defaults are NewNet's defaults, and remember to multiply their values by 1.5 for the actual damage amounts because of hardcore mode. So for instance, for shock's original
primary damage amount of 60, set ShockDamagePri to 40. And for the sniper's original rate of fire, set it to 1.0; e.g., setting it to 2.0 will make it twice as fast. Mods like SniperArena and ShockDom
are unaffected by these values.
Téléchargement http://unrealtournament.99.free.fr/utfi ... v0_9_2.zip