### Guns.u
#### (Because there is no such thing as "too many guns")
--
Guns.u is a small UT'99 mod highly inspired by the basic concept of
[shotguns.pk7](
http://forum.zdoom.org/viewtopic.php?f=19&t=45225): Bleeding
makes guns drop, and those guns fire automatically.
Where shotguns.pk7 had shotguns (a spinoff, chainguns.pk7, had chainguns),
Guns.u has ALL weapons in the game (except the translocator because it doesn't
make any sense to add it in).
Guns.u also has different behavior for the gun drops. These flying killing
machines will bounce off walls, respond to hit damage, slide down slopes (not
yet implemented) and much much more. The can also fire prematurely while
flying, so be careful!
Guns.u provides extensive configuration through Guns.ini, there you can tweak
more or less everything tweakable about the mod (duh). You can also configure
it in-game through the console thanks to the magic of "get" and "set", if you
know the class and variable names.
--
Guns.u uses code from some older projects, such as SWWM or the Zanaveth Ultra
Suite. Since I am still technically the author of those, I don't have to give
anyone credit. :V
The code (ONLY the code) is released under the MIT license.
Assets used were either taken from unknown sources (the audio) or extracted
from the base game data (the models). Not sure about the legality of that last
one, though.
Unreal Tournament is (C)1999 Epic Games, all rights reserved.