Nous sommes le 28 Mar 2024, 22:18


Online     TeamSpeak UT99     UnrealTournament-V3     Download     Utfiles medor     Vote Weborama     Vote Unrealtop200     Vote xtremetop100     free TeamSpeak     Unreal Soundtracks     Google    Mini-Chat Mini-Chat

Poster un nouveau sujet Répondre au sujet  [ 1 message ] 
 Nouveau UEditor_Developing EvilDecorations 
Auteur Message
Administrateur
Avatar de l’utilisateur

Inscription: 01 Oct 2008, 01:14
Messages: 5598
Nouveau message Nouveau UEditor_Developing EvilDecorations
Citation:
Yeah, you're probably thinking. (Hey isn't that the mod Ageukelli made a long time ago? What's the big deal!?)

This isn't ANYTHING like that mod or my previous "EvilDecs.u" mod.

This will scare the hell out of you, they will not move unless NO ONE is looking at them. This includes ANY scripted pawn\bot\player in the level.

The mutator class is:
EvilDecorations.EDMute

Which has two config variables stored in EDMute.ini

ChanceToReplace: Rough percentage chance a normal decoration is replaced with a evil one
bVerbose: For server admins if they think the mutator isn't working. (Will tell you if a decoration cannot be replaced most often due to it's location)

Included also is a .INT file so that you can configure the mutator within Advanced Options as well as translate the names of the decorations themselves to your native language if need be.

Here are the list of evil versions:
Barrel
WoodenBox
MedWoodBox
SmallWoodBox
Vase
Pottery0
Pottery1
Pottery2
Chest
Table
Chair
SludgeBarrel
TarydiumBarrel

I decided not to add the statues because you cannot immediately destroy them with projectile fire, you have to push them off.

The superclass is Pawn, but Visibility is set at 0 and apart from not being able to grab these (for obvious reasons) you ARE able to push them around when they're not stalking you.

They rely on the same variables as Decoration for dropping items when destroyed, so you may effectively treat these the same as decorations except obviously possessed by a pyromaniac poltergeist.

http://www.udhq.org/dl/EvilDecorations.7z

Known issues:

They tend to not beable to path properly because of how poorly coded the native AI functions are.
You might get accessed nones in ScoreKill. (Can only really be fixed in the GameInfo itself)
Tarydium and Sludge barrel's might not kamikaze properly when chain reactioned by other Evil decorations, I'm not sure how to fix this either.




Téléchargement

http://unrealtournament.99.free.fr/utfi ... ations.zip

_________________
UT99 files
Image
Image
Image
Image
Image
Image
Image


29 Déc 2013, 18:20
Profil Envoyer un e-mail
Afficher les messages postés depuis:  Trier par  
Poster un nouveau sujet Répondre au sujet  [ 1 message ] 


Qui est en ligne

Utilisateurs enregistrés : Aucun utilisateur enregistré


Vous ne pouvez pas poster de nouveaux sujets
Vous ne pouvez pas répondre aux sujets
Vous ne pouvez pas éditer vos messages
Vous ne pouvez pas supprimer vos messages
Vous ne pouvez pas joindre des fichiers

Rechercher:
Aller à:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.
Traduction par: phpBB-fr.com