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Nouveau Custom_pawn Zombies5 http://unrealtournament.99.free.fr/forum/viewtopic.php?f=51&t=1711 |
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Auteur: | medor [ 09 Fév 2012, 14:54 ] |
Sujet du message: | Nouveau Custom_pawn Zombies5 |
Téléchargement http://unrealtournament.99.free.fr/utfi ... 5_v1.0.rar Sources http://unrealtournament.99.free.fr/utfi ... ources.rar |
Auteur: | medor [ 18 Mar 2012, 23:57 ] |
Sujet du message: | Re: Nouveau Custom_pawn Zombies5 |
Si vous avez de grandes maps vous pouvez changer le radius de détection des zombies en admin avec la console. Code: set Zombies5.TWT_ZombiePawn SightRadius 40000 |
Auteur: | medor [ 04 Oct 2015, 09:56 ] |
Sujet du message: | Re: Nouveau Custom_pawn Zombies5 |
MrLoathsome a écrit: Way back when I did my update/rewrite of the TWT_Zombies I was focused on just fixing the broken code while keeping the original authors and GoPostals "vision" of the zombies untouched. Looking back, I should have added some more options for configuring them further. I also should have documented what can be done with SwarmSpawner better... (I SUCK at documenting things.) However the handy SwarmSpawner mutator does provide a fix for that. Instead of using the mutator supplied with the Zombies5 package, use SwarmSpawner to add the Zombies to your game. This example SwarmSpawner.ini file shows how you can Tweak variables such as JumpZ, GroundSpeed, AccelRate, WaterSpeed etc. to make the Zombies as fast as you want. Code: [SwarmSpawn.SS] ;CheckRate=0.330 CheckRate=1.0 bDebugMode=False bSpawnAtStart=False bTrooperGunDrop=False SwarmInfo[0]=(SwarmClass="Zombies5.TWT_ZombieNurse",Qty=1,SDS=2.0,SSet0=(SName="Jumpz",SVal="140"),SSet1=(SName="GroundSpeed",SVal="100.0"),SSet2=(SName="AccelRate",SVal="1900.0"),SSet3=(SName="WaterSpeed",SVal="160.0")) SwarmInfo[1]=(SwarmClass="Zombies5.TWT_ZombieTraci",Qty=1,SDS=1.750,SSet0=(SName="Jumpz",SVal="160"),SSet1=(SName="GroundSpeed",SVal="200.0"),SSet2=(SName="AccelRate",SVal="2750.0"),SSet3=(SName="WaterSpeed",SVal="240.0")) SwarmInfo[2]=(SwarmClass="Zombies5.TWT_ZombieTraci2",Qty=1,SDS=1.50,SSet0=(SName="Jumpz",SVal="180"),SSet1=(SName="GroundSpeed",SVal="300.0"),SSet2=(SName="AccelRate",SVal="3600.0"),SSet3=(SName="WaterSpeed",SVal="320.0")) SwarmInfo[3]=(SwarmClass="Zombies5.TWT_ZombieTraje1",Qty=1,SDS=1.250,SSet0=(SName="Jumpz",SVal="280"),SSet1=(SName="GroundSpeed",SVal="300.0")) SwarmInfo[4]=(SwarmClass="Zombies5.TWT_ZombieTraje2",Qty=1,SDS=1.0,SSet0=(SName="Jumpz",SVal="280"),SSet1=(SName="GroundSpeed",SVal="300.0")) SwarmInfo[5]=(SwarmClass="Zombies5.TWT_ZombieTraje3",Qty=1,SDS=0.750,SSet0=(SName="Jumpz",SVal="280"),SSet1=(SName="GroundSpeed",SVal="300.0")) SwarmInfo[6]=(SwarmClass="Zombies5.TWT_ZombieBalin",Qty=1,SDS=1.0,SSet0=(SName="Jumpz",SVal="180"),SSet1=(SName="GroundSpeed",SVal="400.0")) SwarmInfo[7]=(SwarmClass="Zombies5.TWT_ZombieBalin02",Qty=1,SDS=1.0,SSet0=(SName="Jumpz",SVal="200"),SSet1=(SName="GroundSpeed",SVal="400.0")) SwarmInfo[8]=(SwarmClass="Zombies5.TWT_ZombieBalin03",Qty=1,SDS=0.80,SSet0=(SName="Jumpz",SVal="220"),SSet1=(SName="GroundSpeed",SVal="400.0")) SwarmInfo[9]=(SwarmClass="Zombies5.TWT_ZombieBalin04",Qty=1,SDS=0.80,SSet0=(SName="Jumpz",SVal="240"),SSet1=(SName="GroundSpeed",SVal="400.0")) SwarmInfo[10]=(SwarmClass="Zombies5.TWT_ZombieBalin05",Qty=1,SDS=0.60,SSet0=(SName="Jumpz",SVal="260"),SSet1=(SName="GroundSpeed",SVal="400.0")) SwarmInfo[11]=(SwarmClass="Zombies5.TWT_ZombieBalin06",Qty=1,SDS=0.60,SSet0=(SName="Jumpz",SVal="300"),SSet1=(SName="GroundSpeed",SVal="400.0")) SwarmInfo[12]=(SwarmClass="Zombies5.TWT_ZombieGordo",Qty=1,SDS=1.250,SSet0=(SName="Jumpz",SVal="80"),SSet1=(SName="GroundSpeed",SVal="500.0")) SwarmInfo[13]=(SwarmClass="Zombies5.TWT_ZombieGordo01",Qty=1,SDS=1.250,SSet0=(SName="Jumpz",SVal="100"),SSet1=(SName="GroundSpeed",SVal="550.0")) SwarmInfo[14]=(SwarmClass="Zombies5.TWT_ZombieGordo02",Qty=1,SDS=1.0,SSet0=(SName="Jumpz",SVal="180"),SSet1=(SName="GroundSpeed",SVal="600.0")) SwarmInfo[15]=(SwarmClass="Zombies5.TWT_ZombieGordo03",Qty=1,SDS=1.0,SSet0=(SName="Jumpz",SVal="280"),SSet1=(SName="GroundSpeed",SVal="650.0")) SwarmInfo[16]=(SwarmClass="Zombies5.TWT_ZombieGordo04",Qty=1,SDS=0.750,SSet0=(SName="Jumpz",SVal="380"),SSet1=(SName="GroundSpeed",SVal="700.0")) SwarmInfo[17]=(SwarmClass="Zombies5.TWT_ZombieGordo05",Qty=1,SDS=0.50,SSet0=(SName="Jumpz",SVal="480"),SSet1=(SName="GroundSpeed",SVal="750.0")) SwarmInfo[18]=(SwarmClass="Zombies5.TWT_ZombieGordo06",Qty=1,SDS=0.330,SSet0=(SName="Jumpz",SVal="580"),SSet1=(SName="GroundSpeed",SVal="800.0")) This ini will spawn one of each type of Zombie into your game, at a rate of 1 per second. If you want more, adjust the value for the Qty= parameter. The SDS= parameter sets the size of the zombes. (as a percentage of the default. 1.0) Note all pawn defaults that need to be adjusted to scale the zombie from default values to the new size are adjusted. Including Health. You can over-ride any of those adjustments by adding an additional SSet section to that SwarmInfo line in the ini. The Zombie5 default values for the 3 variables tweaked in this ini are as follows: Jumpz=120 GroundSpeed=50 WaterSpeed=80 More details on configuring the SwarmSpawner.ini file in the Readme.txt file for the mutator. Download links at the top of these posts: http://www.ecoop.tk/load/loathsomes_39_s_swarmspawner_v1_0/1-1-0-46 http://www.ecoop.tk/load/twt_zombies_update_zombies5/1-1-0-44 |
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