
Nouveau Spawn_Protect C-oPsFooFoo
Basé sur le mode BunnyFooFoo il associe transparence et variation de volume des joueurs..
Voir les options de changement Code:
[C-oPsFooFoo.BunnyFooFoo]
bSndInterrupt=True
bTranslucentSpawn=True
bFat=True
Glow=75
Fat=80
bHeadshotBonus=False
HeadshotSound=-1
HeadshotFrag=1
HeadshotHealth=10
HeadshotAmmo=5
HeadshotDeath=0
bNoTeamMomentum=True
bTeamScoring=True
MinProtectTime=10
MaxProtectTime=10
SpawnStartMsg=YOU ARE PROTECTED
SpawnEndMsg=SPAWN PROTECTION OVER
SameTeamMsg=SAME TEAM!
HeadshotMsg=YOU BLEW MY HEAD OFF!!
[C-oPsFooFoo.ShootingSpawner]
PenaltyTime=10
Health=40
HealthShot=1
Ammo=0
AmmoShot=0
Frag=2
FragShot=3
Death=0
DeathShot=500
InstantDeathShot=3
SpawnMsg=DO NOT SHOOT SPAWNERS!
[C-oPsFooFoo.ShootingWhileSpawning]
PenaltyTime=10
Health=40
HealthShot=1
Ammo=0
AmmoShot=0
Frag=2
FragShot=3
Death=0
DeathShot=500
InstantDeathShot=3
SpawnMsg=DO NOT SHOOT WHILE SPAWNING!
[C-oPsFooFoo.BFFMedia]
ValidHit[0]=UnrealI.GelHit
SpawnStart[0]=UnrealShare.pray1n
SpawnStart[1]=UnrealShare.Beep
SpawnStart[2]=mysound.nosound1
SpawnEnd[0]=CoNSounds.Fight
SpawnEnd[1]=
HeadShot[0]=BotPack.CaptureSound
HeadShot[1]=UnrealShare.TazerFire
HeadShot[2]=BotPack.UTSuperHeal
HeadShot[3]=BotPack.Expl04
SameTeam[0]=UnrealShare.pstlhit1br
SpawnerShooterInit[0]=UnrealShare.BreakGlass
SpawnerShooterInit[1]=UnrealShare.BarrelMove
SpawnerShooterSubs[0]=UnrealShare.BarrelMove
SpawnerShooterDie[0]=UnrealShare.yell1sl
SpawnShooterInit[0]=UnrealShare.BreakGlass
SpawnShooterInit[1]=UnrealShare.BarrelMove
SpawnShooterSubs[0]=UnrealShare.BarrelMove
SpawnShooterDie[0]=UnrealShare.yell1sl
SpawnSound=BFFSounds.Spawn1
Téléchargement http://unrealtournament.99.free.fr/utfi ... FooFoo.rar