
Nouvelle ServerSide_Mods ShutUp
Une solution au VoiceSpam paramétrable très intéressante
Citation:
Installation:
ServerActors=HittySaysShutUp.VoiceSpam
Do not add to the serverpackages! I don't want the players to see how this is done so they have more trouble if they want to try to work around it. Here are the settings. Some extras are in here in case you want to adjust it for other servers in UM:
MaxMsg = Number of messages a player can send. Once it has reached this number, the player can no longer send voice messages for that match.
bReinforce = If True, the voice message block of a player is kept if he rejoins during the current match. Set to False if rejoining should clear the block.
bPlayerMsg = If True, the player will be informed about exceeding the MaxMsg limit.
MsgToPlayer = If bPlayerMsg=True, this message is sent to a player when exceeding the MaxMsg limit. If bReinforce=True, this message is also shown upon rejoining the match.
bBroadcast = If True, other players will be informed of the voice message revocation.
MsgToBroadcast = If bBroadcast=True, this message is sent to other players when someone has exceeded the MaxMsg limit.
bTeamGames = This setting is not applicable to non team games. If True, team messages (acknowledgments, orders, etc.) also count towards a player's MaxMsg limit. If False, team taunts are ignored. Once a player has exceeded the MaxMsg limit, he/she loses the ability to send ANY taunts, including team taunts.
In non team games, all taunts count towards the MaxMsg limit of a player (equal to bTeamGames=True).
bDisableTaunts = If True, taunts are blocked in its entirety. Set this to True if you want to disable taunts on the server.
Téléchargement http://unrealtournament.99.free.fr/utfi ... ShutUp.zip