Re: besoin d'aide pour changer les skins des danseuses MH2
j'ai trouver la solution pour les danseuses :
Code:
class MH2Dancer expands UTJDanceDoll;
defaultproperties
{
bLoop=True
fLoopAnimSpeed=0.800000
DeathAnimSequence(0)=Dead1
DeathAnimSequence(1)=Dead2
DeathAnimSequence(2)=Dead3
DeathAnimSequence(3)=Dead4
DeathAnimSequence(4)=Dead7
DeathAnimSequence(5)=Dead8
DeathAnimSequence(6)=Dead11
TriggerAnimSequence=Thrust
StopAnimSequence=Thrust
Physics=PHYS_Rotating
AnimSequence=Taunt1
Velocity=(Z=5000.000000)
Mesh=LodMesh'Botpack.SGirl'
DrawScale=0.800000
MultiSkins(0)=Texture'MonsterHunt2beta3MHA.fmha1T_0'
MultiSkins(1)=Texture'MonsterHunt2beta3MHA.fmha2T_0'
MultiSkins(2)=Texture'MonsterHunt2beta3MHA.fmha3'
MultiSkins(3)=Texture'MonsterHunt2beta3MHA.fmha4lorelei'
bFixedRotationDir=True
RotationRate=(Yaw=-5000)
}
Code:
class MH2Dancer1 expands MH2Dancer;
#exec TEXTURE IMPORT NAME=fmha1T_0 FILE=Textures\fmha1T_0.pcx MIPS=ON
#exec TEXTURE IMPORT NAME=fmha2T_0 FILE=Textures\fmha2T_0.pcx MIPS=ON
#exec TEXTURE IMPORT NAME=fmha3 FILE=Textures\fmha3.pcx MIPS=ON
#exec TEXTURE IMPORT NAME=fmha4lorelei FILE=Textures\fmha4lorelei.pcx MIPS=ON
#exec TEXTURE IMPORT NAME=fmha4shyan FILE=Textures\fmha4shyan.pcx MIPS=ON
defaultproperties
{
bLoop=True
fLoopAnimSpeed=0.330000
DeathAnimSequence(0)=Dead1
DeathAnimSequence(1)=Dead2
DeathAnimSequence(2)=Dead3
DeathAnimSequence(3)=Dead4
DeathAnimSequence(4)=Dead7
DeathAnimSequence(5)=Dead8
DeathAnimSequence(6)=Dead11
TriggerAnimSequence=Thrust
StopAnimSequence=Thrust
Physics=PHYS_Rotating
AnimSequence=Dead9
Velocity=(Z=5000.000000)
Mesh=LodMesh'Botpack.SGirl'
DrawScale=0.800000
MultiSkins(0)=Texture'MonsterHunt2beta3MHA.fmha1T_0'
MultiSkins(1)=Texture'MonsterHunt2beta3MHA.fmha2T_0'
MultiSkins(2)=Texture'MonsterHunt2beta3MHA.fmha3'
MultiSkins(3)=Texture'MonsterHunt2beta3MHA.fmha4shyan'
bFixedRotationDir=True
RotationRate=(Yaw=5000)
}
si ca marchais pas cétais a cause que j'avais mis les mauvais nom du fichier.